BSG (Six)
Okay, with Anders' contribution, that should do it, I think, so I pass.
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BSG (Six)
Okay, with Anders' contribution, that should do it, I think, so I pass.
BSG
I have COs from the remaining players:
Resistance:
12 YGP
Destiny:
2 cards
Ellen:
Declare Emergency 5
Cally:
Consolidate Power 1, Launch Scout 1
Gaeta:
Launch Scout 2
Boomer:
Strategic Planning 4
Six:
0 cards
Anders:
Launch Scout 2
Regrettably, Destiny is against you. It adds:
Evasive Manoeuvre 1
Scientific Research 4
Tally: 15 - 5 = 10. Partial Pass. Everyone passes on playing a DE. At least you saved the Fuel, but Food drops by 1.
Anders' turn ends with a heavy raider launching from the basestar, and the jump track taking its first step. Ellen's cards are going out. President Tigh, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Anders
Locations and Hands
Anders: Research Lab; 0 cards
Ellen: Admiral's Quarters; 1 card
Cally: Hangar Deck; 1 card
Gaeta: FTL Control; 2 cards
Boomer: Armoury; 2 cards
Six: Caprica; 2 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 4
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Six)
Ouch, Destiny! Well, at least it's a partial pass. Fuel is so important.
BSG (President Tigh)
OK, ragtag fleet, what do we need to do? I'm thinking destroying raiders, basestars etc., is more important than we're used to, so maybe we should work on that. And repairing some of our fancy new vipers seems like a good idea.
I could just build up the Quorum or my hand, also.
So, what do we think, potentially trustworthy to some extent people?
::gives Six a little extra side-eye::
BSG (Six)
By which I think you mean, wholly trustworthy me and also maybe some other, potentially trustworthy to some extent, people.
::gives Ellen the svelte head-tilt of assurance, one totally trustworthy assertive blonde to another::
I would agree that combat is going to be quite important on this ride, and therefore, the quicker we can get going on all that metal in the skies, the better.
BSG (Boomer)
I have magic powers when I'm in the sky. Also, I want to use a card before I have to play it into a check.
BSG (Ellen)
Oh, so you do. And a card burning a hole in your flightsuit, eh? Well, that is pretty persuasive.
Let's see, where am I again? Admiral's Quarters? But ... Felix ... huh, I have no memory of how that might have happened but I'm sure it was a good idea at the time. Well, no sense in sticking around here. Where to go, where to go...
BSG
OK, cats and kittens, I move to the Research Lab, adroitly slip that cute Mr. Anders a card, take 1Y and 1G for myself and XO-1 Boomer.
Go get 'em, CAG!
BSG (Boomer)
All right, let's get this party started.
I move to the Hangar Deck, launch into Sector 6, and CAG my bonus action by moving the Viper in Sector 6 to Sector 1 and playing Build Nuke-6.