Sweet lumpy minion, you're the only one that understands. Probably 'cause I haven't sucked the brain out of you yet.

Glory ,'Potential'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Mar 18, 2012 2:15:40 pm PDT #15728 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.4 - Gaeta

Locations and Hands
Kat: Communications; 2 cards
Adama: Weapons Control; 6 cards
Tory: President's Office; 3 cards
Gaeta: Hangar Deck; 6 cards
Apollo: Sector 1; 0 cards

Sectors
Sector 1: 1 Basestar, Apollo
Sector 2: Empty
Sector 3: Scar, Civilians C
Sector 4: Civilians A B D
Sector 5: 1 RSV, Civilians E
Sector 6: 1 RSV, Civilians F

Resources
Fuel: 7
Food: 7
Morale: 9
Population: 12
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: Pegasus CIC


Polter-Cow - Mar 18, 2012 2:27:54 pm PDT #15729 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Kat)

Er, please note that Civvie C is in immediate danger, and A, B, and D will be taken out by Scar soon enough. Comms would be good, but I'm next, so I'd understand the hesitation.

I'm not sure why you're going after the basestar, Apollo. You have to roll an 8 to hit it.


billytea - Mar 18, 2012 5:01:11 pm PDT #15730 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I have orders from Apollo.

Move: none.
Action: play Maximum Firepower 3 against the basestar.
Apollo may now take four shots:

Attack 1: 2. Miss.
Attack 2: 2. Miss.
Attack 3: 7. Miss.

I have further COs from Apollo to play a Strategic Planning 5 on the last roll.

Attack 4: 3 + 2 = 5. Miss.

On the bright side, his crisis looks like it involves a catch-up over coffee or something. Apollo's crisis card is:

Familiar Face
Current Player's Choice

Apollo, when you're ready, please post your choice.


askye - Mar 18, 2012 5:18:13 pm PDT #15731 of 26134
Thrive to spite them

BSG (Apologetic)

So I was rash and didn't do much good. So I'm asking for opinions on the Crisis Card? Should we try and pass or just take the Morale hit?


billytea - Mar 19, 2012 2:45:44 pm PDT #15732 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Anyone else have an opinion on this crisis?


omnis_audis - Mar 19, 2012 9:34:03 pm PDT #15733 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Tory)

If we go for the check, I can help some. It will reduce my cards, which are already low. But I'm hesitant to just throw away a morale chip.


askye - Mar 20, 2012 3:37:44 am PDT #15734 of 26134
Thrive to spite them

BSG (Apollo)

I can only help a little. I dont want to take the morale hot. But if if we arent certain the skill check would pass I think it's better just to take the morale jot and save cards.


askye - Mar 20, 2012 4:41:23 am PDT #15735 of 26134
Thrive to spite them

BSG (Apollo)

With barely any input I'm going with option 2 I hate to take the Morale hit. But I really dont wamt everyone to waste cards and have to take the hit anyway.


billytea - Mar 20, 2012 4:47:39 am PDT #15736 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Morale falls to 8. Next, Scar activates. He destroys the SS Castrovalva, for a loss of 1 Population, and moves to Sector 4. Finally, the jump track gets moving. That concludes Apollo's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.


billytea - Mar 20, 2012 4:48:21 am PDT #15737 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.5 - Apollo

Locations and Hands
Kat: Communications; 2 cards
Adama: Weapons Control; 6 cards
Tory: President's Office; 3 cards
Gaeta: Hangar Deck; 6 cards
Apollo: Sector 1; 3 cards

Sectors
Sector 1: 1 Basestar, Apollo
Sector 2: Empty
Sector 3: Empty
Sector 4: Scar, Civilians A B D
Sector 5: 1 RSV, Civilians E
Sector 6: 1 RSV, Civilians F

Resources
Fuel: 7
Food: 7
Morale: 8
Population: 11
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Pegasus CIC