BSG (Apollo)
I can only help a little. I dont want to take the morale hot. But if if we arent certain the skill check would pass I think it's better just to take the morale jot and save cards.
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BSG (Apollo)
I can only help a little. I dont want to take the morale hot. But if if we arent certain the skill check would pass I think it's better just to take the morale jot and save cards.
BSG (Apollo)
With barely any input I'm going with option 2 I hate to take the Morale hit. But I really dont wamt everyone to waste cards and have to take the hit anyway.
BSG
Morale falls to 8. Next, Scar activates. He destroys the SS Castrovalva, for a loss of 1 Population, and moves to Sector 4. Finally, the jump track gets moving. That concludes Apollo's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.5 - Apollo
Locations and Hands
Kat: Communications; 2 cards
Adama: Weapons Control; 6 cards
Tory: President's Office; 3 cards
Gaeta: Hangar Deck; 6 cards
Apollo: Sector 1; 3 cards
Sectors
Sector 1: 1 Basestar, Apollo
Sector 2: Empty
Sector 3: Empty
Sector 4: Scar, Civilians A B D
Sector 5: 1 RSV, Civilians E
Sector 6: 1 RSV, Civilians F
Resources
Fuel: 7
Food: 7
Morale: 8
Population: 11
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Pegasus CIC
BSG
Note: the loss of the Castrovalva means that Relentless Pursuit is no longer in effect. When the fleet next jumps, Thirty Three will not be reshuffled into the deck.
BSG (Katamaran)
All right, what we have here is a Critical Situation-4. Yes, that's right, I'm going to end up in Sickbay after this, so please appreciate my sacrifice and get me out of there in time.
I activate Comms.
Civvies A and B, come in! Come in! You realize it's SCAR out there, right? Frakkin' SCAR! HE WILL DESTROY YOU. Manifests, now, immediately, yesterday!
BSG (Pressident, and resident Mother Hen)
Kat, I appreciate your wanting to save our fleet, but if you keep screaming like that into the comms, you will end up in sickbay with a sore throat.
::runs and hides::
t /snark
BSG
Per CO, Kat moves civvie A to Sector 5 and leaves civvie B where it is. Next, she calls on civvies D and E, moving both of them clockwise. She is found shortly afterwards twitching on the floor, having apparently attempted to snort the mic. As she is wheeled to Sickbay, however, the mic sputters back to life. Kat's crisis is:
Unidentified Ship
Skill Check (10 PR)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Adama plays first, Kat last.
BSG (Kat)
Per CO, Kat moves civvie A to Sector 5
Actually, A goes to Sector 3.
Next, she calls on civvies D and E, moving both of them clockwise.
Actually, D goes counterclockwise and E goes clockwise.
Blah, that's not a great crisis. I don't want more Raiders on the board! And we need a jump icon, come on now! I can help a lot, though.
BSG
This just in: Tory plays an Investigative Committee 4. Everyone else has passed on interrupts, so the check begins with Adama. Thanks to the IC, everyone's play (except Destiny) is face up.
One reminder, as this is happening more often: if it's your turn to play, post directly in-thread. Don't just send it to me - that creates extra work, and if I'm not online at the time, creates delays. Email me with COs before your turn to play.
Unidentified Ship:
10 PR
Destiny:
2 cards
Adama:
Tory:
(COs received)
Gaeta:
(max 3 cards)
Apollo:
Kat: