It's a real burden being right so often.

Mal ,'Bushwhacked'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


askye - Mar 20, 2012 4:41:23 am PDT #15735 of 26134
Thrive to spite them

BSG (Apollo)

With barely any input I'm going with option 2 I hate to take the Morale hit. But I really dont wamt everyone to waste cards and have to take the hit anyway.


billytea - Mar 20, 2012 4:47:39 am PDT #15736 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Morale falls to 8. Next, Scar activates. He destroys the SS Castrovalva, for a loss of 1 Population, and moves to Sector 4. Finally, the jump track gets moving. That concludes Apollo's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.


billytea - Mar 20, 2012 4:48:21 am PDT #15737 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.5 - Apollo

Locations and Hands
Kat: Communications; 2 cards
Adama: Weapons Control; 6 cards
Tory: President's Office; 3 cards
Gaeta: Hangar Deck; 6 cards
Apollo: Sector 1; 3 cards

Sectors
Sector 1: 1 Basestar, Apollo
Sector 2: Empty
Sector 3: Empty
Sector 4: Scar, Civilians A B D
Sector 5: 1 RSV, Civilians E
Sector 6: 1 RSV, Civilians F

Resources
Fuel: 7
Food: 7
Morale: 8
Population: 11
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Pegasus CIC


billytea - Mar 20, 2012 4:52:44 am PDT #15738 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Note: the loss of the Castrovalva means that Relentless Pursuit is no longer in effect. When the fleet next jumps, Thirty Three will not be reshuffled into the deck.


Polter-Cow - Mar 20, 2012 7:34:46 am PDT #15739 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Katamaran)

All right, what we have here is a Critical Situation-4. Yes, that's right, I'm going to end up in Sickbay after this, so please appreciate my sacrifice and get me out of there in time.

I activate Comms.

Civvies A and B, come in! Come in! You realize it's SCAR out there, right? Frakkin' SCAR! HE WILL DESTROY YOU. Manifests, now, immediately, yesterday!


omnis_audis - Mar 20, 2012 9:51:02 am PDT #15740 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Pressident, and resident Mother Hen)

Kat, I appreciate your wanting to save our fleet, but if you keep screaming like that into the comms, you will end up in sickbay with a sore throat.

::runs and hides::

t /snark


billytea - Mar 20, 2012 10:44:25 am PDT #15741 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Per CO, Kat moves civvie A to Sector 5 and leaves civvie B where it is. Next, she calls on civvies D and E, moving both of them clockwise. She is found shortly afterwards twitching on the floor, having apparently attempted to snort the mic. As she is wheeled to Sickbay, however, the mic sputters back to life. Kat's crisis is:

Unidentified Ship
Skill Check (10 PR)

Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Adama plays first, Kat last.


Polter-Cow - Mar 20, 2012 11:12:02 am PDT #15742 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Kat)

Per CO, Kat moves civvie A to Sector 5

Actually, A goes to Sector 3.

Next, she calls on civvies D and E, moving both of them clockwise.

Actually, D goes counterclockwise and E goes clockwise.

Blah, that's not a great crisis. I don't want more Raiders on the board! And we need a jump icon, come on now! I can help a lot, though.


billytea - Mar 20, 2012 1:20:53 pm PDT #15743 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

This just in: Tory plays an Investigative Committee 4. Everyone else has passed on interrupts, so the check begins with Adama. Thanks to the IC, everyone's play (except Destiny) is face up.

One reminder, as this is happening more often: if it's your turn to play, post directly in-thread. Don't just send it to me - that creates extra work, and if I'm not online at the time, creates delays. Email me with COs before your turn to play.

Unidentified Ship: 10 PR

Destiny: 2 cards
Adama:
Tory: (COs received)
Gaeta: (max 3 cards)
Apollo:
Kat:


Polter-Cow - Mar 20, 2012 1:32:22 pm PDT #15744 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Katastrophe)

YOU GUYS I FRAKKED UP.

We are okay for now, but it is critical that before Scar activates, someone moves civvie E or F back into Sector 5. I forgot that he will go after the nearest civvie, period, not just blindly circle the ship in a clockwise direction. If we don't put a civvie in Sector 5, he's going to wreak havoc in Sector 3, which was meant to be SAFE.