BSG
Some game highlights:
Round 1.2: The crew passes Legendary Discovery, thanks to Helo's help. If he'd even played low, it would've failed.
Turn 2.4: Roslin makes good use of Preventative Policy to allow Cylon Screenings to be tanked, letting her check Helo's loyalty card. If that card had come up just one turn earlier, it would've been Helo checking Roslin's loyalty; without the Preventative Policy, you probably would've had to pass it, leaving the Sdmiral undetected.
Turn 2.6: Dee activates Comms. Space is entirely empty, except for Sector 5, where Starbuck stands guard over half the civilian fleet.
Turn 3.2: Ellen uses her OPG to great effect, taking the Admiralty from the suspected Cylon Helo and jumping the fleet. The destination choice there was either Barren Planet - 2 Distance at the cost of 2 Fuel - or the one she chose, Lion's Head Nebula. 3 Distance, and get halfway to the next jump, but at a high cost of 4 Fuel. Neither option was cheap; I can honestly say that I had no idea which destination Ellen (as a human) would choose, nor which one Helo (as a Cylon) would've chosen.
Turn 3.4: Dee spikes A Traitor Accused, leaving Roslin to choose someone to brig. Despite the fact that Gaeta had one additional loyalty card (from Helo) and could get out of the brig more cheaply than any other crew member, Roslin - correctly - chooses Dee. If she had brigged Gaeta instead, Dee would have been Admiral for the next jump.
Turn 3.5: Admiral Gaeta uses the Engine Room to assure a jump on his turn. Another tough choice - he could've taken the Fleet to 8 Distance with just one jump left, but with only 1 Fuel; or he could lift Fuel to 3, but at the expense of another full jump cycle. In the event, he made the right choice; the game would've ended nine turns earlier on a Fuel loss if he'd taken the other Destination. (Again: if not for Roslin's pinch decision to brig Dee instead of Gaeta, it could've been Dee-3PO making this call.)
Turn 3.6: A failed scouting mission leaves Starbuck to use her OPG to bury the Guardians.
Turn 4.1: Dee persuades the crew to help her escape. Destiny contributed seven points against, and with Helo's spike - Helo now convinced that Dee was human - the check only passed after Roslin, against her better judgment, played the Declare Emergency that freed her.
Turn 4.2: Besieged adds the first Cylon ships to the board for the final crushing jump cycle.
Turn 4.4: Helo tries to roll the hard six and it pays off. Rather than playing his Super Crisis or activating the Cylon fleet, he hits Caprica to fish for an attack card, and finds it. There are now civvies in every sector but one.
Turn 4.4: Dee is the only one who can move the ships to safety, but she turns on the fleet instead. Four civvies are now undefended in Sector 1 against five raiders.
Turn 4.5: Gaeta gambles on a nuke into Sector 1. Unfortunately, it leaves the raiders untouched, and with a raider activation on his Crisis Card, the civvies Dee placed in harm's way are lost. The Cylons are back in the game with a vengeance.
Turn 5.1: Dee plays her Super Crisis. Massive Assault adds more ships, and also cripples the jump track.
Turn 5.4: Roslin uses her OPG in a desperation play. It fails to improve matters. For her visions, she has to choose between yet another attack card, or Weapons Malfunction, which damaged 2 vipers and left Starbuck alone facing almost the entire Cylon Fleet.
Turn 5.5: Jammed Assault puts the final nail in the humans' coffin.