BSG
I think Dee did most of the work on this one, and I'm curious whether she was a Sleeper or a Cylon from the start, like I was.
I gave you Scar and then I blew him up. I still feel bad about that. Poor Scar.
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BSG
I think Dee did most of the work on this one, and I'm curious whether she was a Sleeper or a Cylon from the start, like I was.
I gave you Scar and then I blew him up. I still feel bad about that. Poor Scar.
BSG
Right? Go out on your own terms, right?
BSG
Something like that.
That was some pretty smooth fifth-column double-agent stuff, P-C. If I hadn't seen your loyalty card I wouldn't have suspected you at all.
BSG
And if you hadn't played that damn Preventative Policy, you may not have been willing to tank the check to look!
(But it's funny that you didn't suspect me because I thought I was acting crazy suspicious. I was trying to figure out if I had a Cylon partner and the only person who seemed suspicious was ME. Like that time I deliberately went out against Scar in an attempt to FAIL and...failed at failing, rather than XOing Starbuck.)
I don't think I got to a spike a single check while I was hidden. So annoying, you humans and your ICs. And then I accidentally let myself get too many cards and had to discard the Treachery I wanted to keep. I had to pretend to be a good human because I hardly had any good chances to do any real sabotage without getting caught!
BSG
ICs are really powerful. I was annoyed that I finally drew an IC after two games worth of drawing that color but never seeing that card, only to have it be the last draw of the game!
I did suspect you, P-C!
And then at the next level, I suspected Dee and Gaeta! I love the suspicion phase. It's such an interesting element to the game.
That was very fun and exciting to follow (as usual!)
BSG
I suspected everyone at the Sleeper phase. I actually did roll a die to put Dee in the Brig because there was nothing to go on at that point and everyone seemed a little squirrelly for one reason or another.
Eta: I'm pretty sure the decisions I made by random means tended to work out better than the ones I really thought about and tried to reason through.
BSG
I wasn't a Cylon until after the sleeper phase and was happy I got to spike one check with a treachery card. I'm quite thrilled that I was able to get sprung from the brig and then go turncoat on you all. It still came right down to the last possible moment which I think speaks well for game balance.
BSG
Yeah, we were attacking the shit out of them, and it still seemed like they might make it.
I wasn't a Cylon until after the sleeper phase and was happy I got to spike one check with a treachery card.
Hurrah, you're welcome! That's why I waited until after the Sleeper Phase to reveal, since I knew I'd give my partner some Treachery.
And I thought my SCC was kind of lame in comparison to yours, but it forced the humans to tank that check and lose 2 Vipers, which left them nigh defenseless when you activated all the Raiders. So that was a one-two punch. *high-five*
Also, I really lucked out by drawing a Cylon Attack to play on top of the existing Cylon Attack.
I'm quite thrilled that I was able to get sprung from the brig and then go turncoat on you all.
Why'd you leave that civvie with pop behind? I assumed the civvies you didn't move were decoys you didn't want the Raiders to waste their time shooting.
BSG
I have to say, back in turn 3.4, when the fleet had already travelled 6 Distance, everything except Fuel was at least at 7 and Roslin had just brigged Dee, I was sure the humans were going to romp this one in. Fuel was tight, but there weren't many crises coming up that put it at risk. There were also some attack cards on the horizon, but you'd jump in between the bulk of them. Then Dee got out of the Brig, got XO'd and got Massive Assault on the table.
That final jump cycle was fifteen turns long, during which you faced four Attack cards, including Massive Assault - and Starbuck used her OPG to ditch a fifth (oh, and Roslin buried a sixth with her Visions) - which proved to be just too much.
If that last jump had succeeded, your Fuel would've been at 1. You would've encountered a single attack card in the next round or two. Normally, not such a threat, but with no spare vipers and Galactica already fairly beaten up, you had a fight ahead (and every hit on Galactica carried the risk of Fuel loss). There were also two heavy raider activations - one more nudge from either Cylon would see the Centurion reach the end of the track, if you failed to take it out. There were a number of Crisis Cards threatening Population or Morale too. I think you probably would've scraped through from there, but only with some sound judgment and a bit of luck.