This becomes more difficult in Pegasus too, as ICs don't reveal Destiny.
I have to say, watching this from afar, I wasn't really liking the expansion, thinking it mostly made things unnecessarily complicated for my enjoyment, but that sealed the deal for me. I feel like I mostly like ICs for the fact that you see Destiny.
BSG
whew! That was a good game. Thanks for running it, billytea.
I think I suspected everyone at one point or another.
Has anyone else been watching Jeopardy? I'm off to go watch in 8 mintes.
I feel like I mostly like ICs for the fact that you see Destiny.
I kind of like that the expansion takes that away so that there's still some uncertainty, but you can try to conserve your cards and force Cylons to play positive to avoid being discovered.
I feel like the Treachery cards didn't prove to be terribly useful, but that's mainly because I never got to spike a Reckless check.
Yeah, I don't like not being able to see Destiny, but I kind of appreciate its effect on the game. It's a little more weight to chance, but many of the other new cards give more control, so it more or less balances out.
Hey, does anyone play Scrabble on Facebook? I've been playing solo vs the computer on the iPad quite a bit and it would probably be a good idea to occasionally play invisible humans, instead. I'm not sure how it works, but I know it's possible.
BSG
I feel like I mostly like ICs for the fact that you see Destiny.
I prefer the base game ICs myself, but the Pegasus ones seem to be more popular on BGG. I do think they're more thematic - I see an actual investigative committee as primarily checking up on the actions of the people involved in a situation; there'll be random elements that simply aren't investigable.
On that note, for the players, what did you think of the new Pegasus elements? Fun? Interesting? Just confusing? How much of a difference did it make to the play experience?
BSG
I thought it was interesting. Coming in the middle, I feel like I never fully grasped the import of the treachery cards. I agree that the game still felt balanced.
BSG
Congrats to the Cylons.
I had a feeling we were done for after Dee revealed and we lost half the fleet in one turn, but kept hoping we could turn it around if the Cylons would just stop attacking us for 5 seconds. Alas, it wasn't to be.
I had a lot of fun playing Starbuck. That extra action for being in a viper is huge and opens up a lot of options. My backup plan, if BT had nixed me using two Full Throttles in one turn, was going to be to discard to move to the Hanger Deck, repair a couple vipers, then use my second action to launch myself back into space and XO Gaeta.
Would have cost the same number of cards, get us two vipers back in reserves, but would have meant me shooting two less raiders. In the end it wouldn't have helped, because I don't think we got a single card that added vipers to the board after that, anyway.
Oddly enough, I suspected Helo, but Roslin's accusation actually made me less sure. There is such a thing as being too paranoid.
I was also certain Ellen had chosen to drop our Fuel down to 2 because she was a Cylon. Oops.
Once we hit the Sleeper stage, and Helo revealed, I was pretty sure Roslin and Gaeta were human because they passed up prime oppurtunities to screw us if they'd been Cylon. Which left Dee or Ellen. I was very much in favor of leaving Dee in the brig from a tactical standpoint, but felt sympathy for her player since she hadn't done anything toastery yet. Which is why I just stayed out of the check completely.
As for the Pegasus stuff, I'm also not in favor of the new ICs. Especially in a check that takes Yellow, it's painful to spend that card ahead of the check and still potentially be off target by up to 10 points.
Also, while I like the new Piloting options, I find the additional Green and Blue cards kind of offputting, simply because XOs and Repair cards are so essential, and they reduce your chance of drawing them.
I do like the revised Cylon locations, and like the option of the Airlock thematically, even if I don't know how often it would be used by non-Cylons in a game.
The remaining Pegasus locations, I could take or leave. I'm also not really sold on the Engine Room. Other than the time Gaeta used it to ensure an autojump, it mostly felt like a waste of turns and cards to me.
BSG
Pretty confusing, but I was starting to get the hang of some of the Pegasus stuff by the end, and there are pretty fun possibilities in there. I wouldn't want to completely throw over the original for the expansion, each has elements I prefer.
BSG
One additonal, non-Pegasus-related note: I think this is the first time in awhile we didn't have the Chief, and man-oh-man were we missing him in the end with both Battlestars full of holes and our vipers dropping like flies.