A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Round 1.2: The crew passes Legendary Discovery, thanks to Helo's help. If he'd even played low, it would've failed.
The only low cards I had were Treachery, and even though Ellen made Treachery positive, it sure didn't seem like a good idea to activate a Reckless check right away and throw suspicion on me. I should have just played nothing!
Destiny contributed seven points against, and with Helo's spike - Helo now convinced that Dee was human - the check only passed after Roslin, against her better judgment, played the Declare Emergency that freed her.
Heeeeeee.
BSG
I had actually sent COs NOT to play that DE but overruled at the last second. Dammit.
BSG
Heh. Well, you weren`t alone in thinking we should free Dee at that point. Strategically we probably should have left her in just because of the cost of getting her out. But it really was unclear at that point.
I think our card management was an issue. Without as many ICs as have come up in other games, we overshot on some, and lost expensively on some, meaning we had to tank some checks we really could have used.
BSG
I think our card management was an issue. Without as many ICs as have come up in other games, we overshot on some, and lost expensively on some, meaning we had to tank some checks we really could have used.
This becomes more difficult in Pegasus too, as ICs don't reveal Destiny. You can reduce the uncertainty but it doesn't disappear (unless you use a Guts and Initiative too).
This becomes more difficult in Pegasus too, as ICs don't reveal Destiny.
I have to say, watching this from afar, I wasn't really liking the expansion, thinking it mostly made things unnecessarily complicated for my enjoyment, but that sealed the deal for me. I feel like I mostly like ICs for the fact that you see Destiny.
BSG
whew! That was a good game. Thanks for running it, billytea.
I think I suspected everyone at one point or another.
Has anyone else been watching Jeopardy? I'm off to go watch in 8 mintes.
I feel like I mostly like ICs for the fact that you see Destiny.
I kind of like that the expansion takes that away so that there's still some uncertainty, but you can try to conserve your cards and force Cylons to play positive to avoid being discovered.
I feel like the Treachery cards didn't prove to be terribly useful, but that's mainly because I never got to spike a Reckless check.
Yeah, I don't like not being able to see Destiny, but I kind of appreciate its effect on the game. It's a little more weight to chance, but many of the other new cards give more control, so it more or less balances out.
Hey, does anyone play Scrabble on Facebook? I've been playing solo vs the computer on the iPad quite a bit and it would probably be a good idea to occasionally play invisible humans, instead. I'm not sure how it works, but I know it's possible.
BSG
I feel like I mostly like ICs for the fact that you see Destiny.
I prefer the base game ICs myself, but the Pegasus ones seem to be more popular on BGG. I do think they're more thematic - I see an actual investigative committee as primarily checking up on the actions of the people involved in a situation; there'll be random elements that simply aren't investigable.
On that note, for the players, what did you think of the new Pegasus elements? Fun? Interesting? Just confusing? How much of a difference did it make to the play experience?