Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Starbuck has a good plan - she's our best hope for taking out Scar and your reroll would be helpful. At this point, moving the civvies would only make more time for raiders to launch before Starbuck can get into space without the benefit of an extra action. I can't guarantee an XO for you on my turn, but with a little luck I'll draw one.
Eta: Using Main Batteries looks like it would be all risk and no bonus right now. If you don't have an XO to play, either get in a viper yourself and take a potshot at Scar or get over to Weapons Control and fire on the basestar (my preference is for viper)
BSG
I can't wrap my poor little head around which is the best option though.
I know! I've been waiting all this time to come in and save the day, so I want to do something. I want to be a hero, not just Helo.
I'm going to take the President's advice and
launch myself in a Viper
and
take a potshot at Scar.
If I miss, I will
re-roll.
Suck it, Scar! SUCK IT.
BSG
Just a reminder that one of the biggest advantages Team Human has is the ability to XO one another. Generally speaking, if another player is already in a location that needs to be activated, you're better off XOing them to get two actions out of it, than doing it yourself.
Likewise, if you doing something that could done anywhere (playing an XO on someone else, Scouting, etc) it's generally a good idea to move somewhere that XOing you later would would be useful. (Weapons Control, Command and Communications are all good ones.)
BSG
I have COs from all players to pass on Strategic Planning. Let's see if all that radiation exposure has affected the Admiral's aim:
Die roll = 7. Hit!
Scar is destroyed! Admiral Karl "Deadeye" Agathon does a couple of victory laps. Sadly, the rest of the viper detail aren't nearly so perky. They've been out there for a long time, and now they're suffering from:
Sleep Deprivation
Admiral's Choice
Admiral, when you're ready, please post your choice.
BSG
Die roll = 7. Hit! Scar is destroyed!
SUCK IT!
The Admiral's going to go relax at a comedy club after his kickass shooting, so he won't be making his choice for a few hours. Discuss amongst yourselves until he returns.
BSG
Nice shooting, Helo.
With Scar gone and no raiders currently in space, I vote for grounding the vipers. We can get some launched pretty quickly if we need to and we really can't afford to keep losing Morale.
Let's just hope this shot from the basestar doesn't hit Command or the Hanger Deck, though we've still got Helo's re-roll if it does hit us.
BSG
That sounds reasonable.
BSG
yeah, I'm OK with option 1 as long as we remember to xo Admiral Helo before his next turn.
BSG
I should be able to help the Admiral recover from his sleep deprivation. Said help may involve ambrosia :)
BSG
Come on home, Vipers. I'm exhausted after that exciting dogfight. I choose
Option 1
and chill out in the Sickbay.
Let's just hope this shot from the basestar doesn't hit Command or the Hanger Deck
No worries. What do you think we have
Pegasus
for? (Um, sorry, Gaeta. If the basestar hits you, I do have a re-roll.)
After the basestar adventure is over, I finally have a chance to get rid of these godsdamn Treachery cards that have been cluttering up my hand: I discard
BL-1
and
SD-2.