BSG
I will move to Caprica and draw 2 crisis cards.
Dear God, may I please have a crisis with heavy raider activation and no jump track advance? kthxbye.
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BSG
I will move to Caprica and draw 2 crisis cards.
Dear God, may I please have a crisis with heavy raider activation and no jump track advance? kthxbye.
BSG
Quick note: when Cylons use Caprica to draw Crises, we ignore both the Cylon activations and the jump icons. On the one hand, a Caprica Crisis won't advance the jump track, whether or not it has a jump icon. On the other, it won't move the Centurions either.
BSG
Thanks for the clarification. I stillk think we have a better shot at you with crises than centurions. My orders stand.
BSG
My orders stand.
We stand ready to meet your challenge. Defiant, even! Maybe a little curious, I mean, who hasn't wondered? Peckish, certainly. Monkeys!
...Right, I think that covers everything. Do your worst! Oh, wait, that was your Super Crisis. Do your second worst!
BSG
Once she makes her choice, I tell you which one was discarded right? Or is it buried?
BSG
Once she makes her choice, I tell you which one was discarded right? Or is it buried?
In the base game it is discarded, and hence revealed. That changes in Pegasus, where the rejected Crisis is buried. (I suspect because Cylon leaders can activate Caprica and have a hidden agenda, including hidden loyalties. Revealing the Crisis they rejected gives too much away.)
BSG
Ironically, the Cylon has given you: Build Cylon Detector. Details in email.
BSG
I discard the nuke. I like my cards.
...Oh! And the Morale too, of course. Yes. Morale, much more important than... than...
t sob My lovely nuke! Lost to Dr Baltar's diabolical contraption! How good can it be, anyway? It didn't detect Dr Baltar, and he was around it more than anyone!
BSG
Well, that was easy. Not painless, but didn't require any effort on my part, so...
Moving on. Chief, I can take some more shots at these centurions. And/or scout the crisis deck. If that's stuff we want to get done now.
End-of-turn Summary
Round 7.3 - Starbuck
Locations and Hands
Baltar: Caprica; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: FTL Control; 2 cards
Adama: President's Office; 5 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 2
Food: 3
Morale: 4
Population: 8
Viper Reserves: 5
Damaged Vipers: 2
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 0
Jump Track: 0
Distance Travelled: 8
Galactica Damage: Admiral's Quarters
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Cards on their way to Chief. In dealing cards to Chief, Leadership (green) was exhausted and reshuffled.