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End-of-turn Summary
Round 7.3 - Starbuck
Locations and Hands
Baltar: Caprica; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: FTL Control; 2 cards
Adama: President's Office; 5 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 2
Food: 3
Morale: 4
Population: 8
Viper Reserves: 5
Damaged Vipers: 2
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 0
Jump Track: 0
Distance Travelled: 8
Galactica Damage: Admiral's Quarters
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Cards on their way to Chief. In dealing cards to Chief, Leadership (green) was exhausted and reshuffled.
BSG
D'oh. Figures, we decide to go the Crisis route instead activating centurions and the next two human Crisises (barring scouting) would have activated Heavy Raiders.
BSG
I
move to the Hangar Deck
and
XO-1 Helo.
Go to it, Helo.
BSG
I never have interrupts. I am perpetually interruptless.
BSG
Pew pew...
1!
Pew pew...
2!
Sorry Helo.
On the bright side, at least an SP wouldn't have helped?!?
BSG
Hope your shooting improves soon because... they're back!
Cylon Swarm!
Details to follow in email.
BSG
Dang. Well, I'm thinking for my second action I might more usefully scout the crisis deck.
Eta: Oh, whoops. Never mind.
Oh shoot. That's my fault. I saw the two pew pews and assumed you were activating twice.
Of course, without interrupts, a scouting mission would have also failed.