BSG
Might be a good idea to give those centurions some marching orders, Starbuck.
Jayne ,'Safe'
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BSG
Might be a good idea to give those centurions some marching orders, Starbuck.
I'd like a red and a yellow, please.
I will move to the Cylon Fleet and activate the raiders.
Whoo party time!
edit: oops sorry, Gaius, I didn't see you post. How do I activate the centurions?
BSG
That works, too.
BSG
God's will be done.
For future reference, how do I activate the centurions?
BSG
Centurions are activated when heavy raiders are activated.
But you want to activate the 5 raiders in Sector 1, correct?
BSG
That's correct.
BSG
Okay, the 5 raiders in Sector 1 have moved to Sector 6 with the civvie D and 1 RSV.
And that ends Starbuck's turn.
End-of-turn Summary
Round 6.3 - Starbuck
Locations and Hands
Baltar: Resurrection Ship; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: Admiral's Quarters; 5 cards
Adama: President's Office; 9 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Civilians B
Sector 5: 1 RSV, Civilians C
Sector 6: 5 Raiders, 1 RSV, Civilians D
Resources
Fuel: 3
Food: 3
Morale: 6
Population: 11
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 2
Jump Track: 2
Distance Travelled: 6
Galactica Damage: 0
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Cards are on the way to Chief.
BSG
edit: oops sorry, Gaius, I didn't see you post. How do I activate the centurions?
The Centurions activate whenever the heavy raiders do, so you can move them by activating heavies.
Ok Chief, what do you think for your turn? We could jump right now if you want. Alternatively there's Comms, to get the ship in Sector 6 out of danger; or there's Helo in the Armoury, and I could do something to help the jump prep.
We could jump right now if you want.
Am I missing something?