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End-of-turn Summary
Round 6.3 - Starbuck
Locations and Hands
Baltar: Resurrection Ship; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: Admiral's Quarters; 5 cards
Adama: President's Office; 9 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Civilians B
Sector 5: 1 RSV, Civilians C
Sector 6: 5 Raiders, 1 RSV, Civilians D
Resources
Fuel: 3
Food: 3
Morale: 6
Population: 11
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 2
Jump Track: 2
Distance Travelled: 6
Galactica Damage: 0
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Cards are on the way to Chief.
BSG
edit: oops sorry, Gaius, I didn't see you post. How do I activate the centurions?
The Centurions activate whenever the heavy raiders do, so you can move them by activating heavies.
Ok Chief, what do you think for your turn? We could jump right now if you want. Alternatively there's Comms, to get the ship in Sector 6 out of danger; or there's Helo in the Armoury, and I could do something to help the jump prep.
BSG
I`m thinking Helo, but we have a number of threats at the moment. We won`t be able to fend them all off simultaneously, so it`ll be a matter of prioritization.
BSG
Am I missing something?
My records may be off, let me double check.
...Oh, right. When we last jumped, I counted the Hangar Accident jump icon both before and after the jump. Sorry, jumping's not an option right now.
I`m thinking Helo, but we have a number of threats at the moment. We won`t be able to fend them all off simultaneously, so it`ll be a matter of prioritization.
Makes sense. Here's one suggestion, if you park yourself in Communications or Command, then on my turn I can give you an XO either to move the ships somewhere safer or to use the vipers to fight back. There's the risk that if there's a raider activation this turn, we could lose ship D; but it should keep the others safe.
B BSG
Okay, I
move to Command
and I
XO-1 Helo.
Go get `em Helo!
BSG
All right, I
attack a centurion
and pass on interrupts.
pew pew pew
BSG
Per my COs, there are no interrupts for this action.
Helo, your manly arms must be rusty, you have only managed a 4.
Do you want to try again?
BSG
Hey batter batter batter batter batter batter batter batter ...