I fell down and got confused. Willow fixed me. She's gay.

BuffyBot ,'Dirty Girls'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Kalshane - Jan 08, 2011 12:46:41 pm PST #8864 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

That works, too.


Laga - Jan 08, 2011 12:47:25 pm PST #8865 of 26134
You should know I'm a big deal in the Resistance.

BSG

God's will be done.

For future reference, how do I activate the centurions?


megan walker - Jan 08, 2011 12:59:29 pm PST #8866 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

Centurions are activated when heavy raiders are activated.

But you want to activate the 5 raiders in Sector 1, correct?


Laga - Jan 08, 2011 1:22:17 pm PST #8867 of 26134
You should know I'm a big deal in the Resistance.

BSG

That's correct.


megan walker - Jan 08, 2011 1:27:29 pm PST #8868 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

Okay, the 5 raiders in Sector 1 have moved to Sector 6 with the civvie D and 1 RSV.

And that ends Starbuck's turn.


megan walker - Jan 08, 2011 1:29:43 pm PST #8869 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

End-of-turn Summary
Round 6.3 - Starbuck

Locations and Hands
Baltar: Resurrection Ship; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: Admiral's Quarters; 5 cards
Adama: President's Office; 9 cards

Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Civilians B
Sector 5: 1 RSV, Civilians C
Sector 6: 5 Raiders, 1 RSV, Civilians D

Resources
Fuel: 3
Food: 3
Morale: 6
Population: 11
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 2
Boarding Party: 2 at Start

Other
Nukes: 2
Jump Track: 2
Distance Travelled: 6
Galactica Damage: 0

(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)

Cards are on the way to Chief.


billytea - Jan 08, 2011 1:30:42 pm PST #8870 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

edit: oops sorry, Gaius, I didn't see you post. How do I activate the centurions?

The Centurions activate whenever the heavy raiders do, so you can move them by activating heavies.

Ok Chief, what do you think for your turn? We could jump right now if you want. Alternatively there's Comms, to get the ship in Sector 6 out of danger; or there's Helo in the Armoury, and I could do something to help the jump prep.


megan walker - Jan 08, 2011 1:33:03 pm PST #8871 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

We could jump right now if you want.

Am I missing something?


Liese S. - Jan 08, 2011 3:23:56 pm PST #8872 of 26134
"Faded like the lilac, he thought."

BSG
I`m thinking Helo, but we have a number of threats at the moment. We won`t be able to fend them all off simultaneously, so it`ll be a matter of prioritization.


billytea - Jan 08, 2011 3:56:47 pm PST #8873 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Am I missing something?

My records may be off, let me double check.

...Oh, right. When we last jumped, I counted the Hangar Accident jump icon both before and after the jump. Sorry, jumping's not an option right now.

I`m thinking Helo, but we have a number of threats at the moment. We won`t be able to fend them all off simultaneously, so it`ll be a matter of prioritization.

Makes sense. Here's one suggestion, if you park yourself in Communications or Command, then on my turn I can give you an XO either to move the ships somewhere safer or to use the vipers to fight back. There's the risk that if there's a raider activation this turn, we could lose ship D; but it should keep the others safe.