A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Sorry got distracted by a phone call.
BSG
Blue:
B2, B3, B3, B5
Green:
0
Purple:
P1, P2, P2, P2, P2
Red:
R1
Yellow:
Y1
Positive:
24
Negative:
0
Total:
24
Result: Congratulations!
The passiest pass that ever did pass! You advance 1 along the jump track, but the raiders were activated and move into sectors 1 and 4, but then you get to advance 1 more along the jump track.
End-of-turn (and Round 1) Summary
Round 1.5 - Adama
Locations and Hands
Baltar: Command; 0 cards
Helo: Caprica; 2 cards
Starbuck: Sector 6; 5 cards
Chief: FTL Control; 4 cards
Adama: Command; 5 cards
Sectors
Sector 1: 1 Basestar, 4 Raiders, Civilians F
Sector 2: 1 Basestar
Sector 3: 1 Heavy Raider
Sector 4: 4 Raiders, 2 Heavy Raiders, Civilians A B C G
Sector 5: 2 RSVs, Civilians D E H
Sector 6: 1 Heavy Raider, 2 RSVs, Civilians I, Starbuck
Resources
Fuel: 8
Food: 8
Morale: 8
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
This was a complicated turn for your humble GM, please double check with your data to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.
Note: Civvies in sectors 1 and 4 are in immediate danger, and you are in danger of being boarded by the heavy raider in sector 6.
Congratulations on making it through the first round in less than a week!
BSG
Adama, since there are a bunch of interesting cards there, did you want to use your OPG to scoop them up?
Baltar, your cards are on the way.
BSG
There are indeed a bunch of interesting cards; but there'll be other bunches.
I pass on using my OPG.
BSG
Ok Doc, may I suggest a change of plans? The Chief is sitting right there in FTL; let's get him to punch that button and clear out of here!
BSG
Wow. Okay. Wow. Didn't expect that big of a blowout there.
I agree, Admiral. Now would be a very good time to leave. While the Chief is a very good at what he does, I'm perfectly capable of pressing a button myself.
Move: FTL Control.
Action: Jump the Fleet.
What was that? The Olympic Carrier said they're having trouble resolving the jump coordinates? That's terrible, though in my defense it was the Admiral's idea to jump before all ships reported in. In any case, I'm sure it's just a temporary glitch and they'll catch up in no time.
ETA: Pass on interrupts.
BSG
Note: With this FTL Control jump, you risk population via a die roll. If a 1-6 is rolled, you will lose 1 population.
After I hear from everyone on interrupts (I believe Strategic Planning is the only one in effect here), I will roll the die, adjust population if necessary, remove all ships from the board, and send the Admiral his choice of destinations.
BSG
Well, hello there, Dr. President, sir, nice to see you. Mind you don't get your sleeve dirty pressing that button. I don't care who does it, as long as someone does!
If Baltar'd been able to XO me, we would have gotten an extra action out of it, but I didn't have anything particularly useful I could have done with the second action anyway, so it's just as well. I just want to be out somewhere with a little breathing room in the sky, and pronto.
BSG
pass on interrupts
Oh, go ahead and jump, Galactica, I'll just rescue myself and get myself to where you're headed as if by magic. Don't worry about me.