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Oooh, someone was cruel, destiny or somebody!
Are we still good with the repair & XO plan? Baltar is one of the possibilities for having spiked that check (Starbuck and myself being the other players who drew blue.) And it's possible it was all destiny.
I think the risk is still relatively low because it is so early in the game, I don't think any putative Cylon would be about to be obvious so soon. It is a risk, of course. But if Baltar is human, we are probably going to need him out and about. I could also XO somebody else, like, have Starbuck attack or something.
BSG
I agree that the risk is relatively low at this point and the previous reasons to XO Baltar still hold. It's possible that a touching faith in my fellow man is a symptom of radiation poisoning, of course.
It's times like this IC are so important. Alas, they use a card, and with so few cards out there, its also expensive.
May the gods be with you.
BSG
Okay, I
Move to FTL
where for my
Action, I play my B1 to repair it.
(I'm supposed to tell which card, right?) Because I am such an awesome Maintenance Engineer, I then use my
second Action to XO Baltar with my G2,
with the intent of getting his floppy-haired self out of sickbay and getting some vipers after those Cylons! With the understanding, of course, that sudden and inevitable betrayal is always a possibility. But don't do it, Baltar! We need you! Ahem.
I think that's it, right?
BSG
You should post the exact card you are using to XO Baltar, otherwise we are good to go.
ETA: Thanks!
Hee. Was editing to do so. Yay, first turn!
BSG
I have a GMing question.
With the damage tokens (and the civvies too I guess), what do I do when they are resolved? Do they get "discarded" or do they go back into the mix? In other words, the next time Galactica is damaged, can it be the FTL control?
With the civvies, I assume that if they are attacked by the cylons, those tokens leave the game, but if the fleet jumps do they all just get put into the common pool again?
BSG
Ooh, I think I know this one, 'cause I was browsing questions on BGG last night.
Yeah, back into the mix for the damage tokens. Pg. 25 says:
When a damaged location is repaired, return the damage token to the pile of unused damage tokens and randomize them
And the civvies:
When the fleet jumps during combat, all ships are removed from the space areas of the game board. Any vipers so removed are returned to the “Reserves,” and any civilian ships so removed are shuffled back into the pile of unused civilian ships. Any character who was piloting a viper is moved to the “Hangar Deck” location.
With the understanding, of course, that sudden and inevitable betrayal is always a possibility.
I'm sure I wasn't the only one whose brain went here:
[link]
Thanks. I don't have the rules here at work.