With the understanding, of course, that sudden and inevitable betrayal is always a possibility.
I'm sure I wasn't the only one whose brain went here: [link]
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
With the understanding, of course, that sudden and inevitable betrayal is always a possibility.
I'm sure I wasn't the only one whose brain went here: [link]
Thanks. I don't have the rules here at work.
I'm sure I wasn't the only one
Not actually a coincidence. Hee.
BSG
Ok! Doctor, with the advance of the heavy raiders to Sector 6, there's another option for your XO. You could go to Command and activate the viper in Sector 6 to take a couple of shots at them.
BSG
I have a GMing question.
Liese is correct. To add a little more:
1. When damaged locations are repaireed, the damage tokens return to the pool, so they can be damaged again later. However, there are also two damage tokens that damage Fuel and Food respectively. If one of them turns up, it gets resolved and then discarded. It can't be picked again.
2. Civvies on the board when the fleet jumps return to the civvie reserves. If new civvies wind up on the board, they're drawn randomly from the reserves. However, any civvies that get destroyed are removed from the game. They can't be drawn again.
BSG
Crap. I thought we had that one with everyone drawing Yellow and/or Green.
Right, thank you, Chief Tyrol. You're a good man. Don't let anyone tell you otherwise. Doc Cottle was giving me the willies. Are we certain of his qualifications? Oh, right, Cylon boarders knocking on the back door. Let us see if we can do something about that, shall we?
Move: Command
Action: Activate the Viper in Sector 6 to fire on the heavy raiders twice.
Pass on interrupts.
BSG
Pass on interrupts
BSG
No interrupts.
BSG
Pass on interrupts
BSG
pass on interrupts