Gavin, ask yourself this question. What are you more afraid of, a giant murderous demon or me?

Lilah ,'Destiny'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Nov 30, 2010 5:21:03 pm PST #8124 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Is that your final decision

That is a final decision, from a Final Decider. Now watch this drive.


megan walker - Nov 30, 2010 5:35:16 pm PST #8125 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

While I wait for Baltar's decision about his delusionsDelusional Intuition, I'll point out that we have a die roll coming up and people should feel free to send me COs about interrupts.


Kalshane - Nov 30, 2010 5:40:29 pm PST #8126 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

[looks up as the marines burst into his office]Can I help you? Ow! What are you doing? I'm the President! Ow! I'm Gaius Baltar! Ow! I'm...Ow! Not the face! Not the face!

[wakes up in Sickbay] Fine, Admiral. If that's how you want to play it.

ETA: I'll draw 1 Blue please.

Pass on interrupts.


Kalshane - Nov 30, 2010 5:44:16 pm PST #8127 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

BTW, I completely agree that Morale is much more expendable than Fuel at this point.


billytea - Nov 30, 2010 5:44:30 pm PST #8128 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Fine, Admiral. If that's how you want to play it.

Bah. I knew the Ensign would wimp out on the ball gag. Now I have to postpone getting his official Presidential portrait done.


-t - Nov 30, 2010 5:46:56 pm PST #8129 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

I pass on interrupts.


billytea - Nov 30, 2010 5:53:20 pm PST #8130 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

That reminds me, especially with new players: dealing with the interrupts can chew up a lot of time. If you send conditional orders to the GM for some stuff, it can speed things up. Some examples:

You can put in a CO to pass on any interrupts if you don't actually have that interrupt. (For instance, I don't draw Yellow or Blue, so I don't get Investigative Committees or Scientific Research, the two skill check interrupts. I've put in a CO to pass on those interrupts, unless I get access to them later.)

You can put in a CO for straightforward situations. For instance, Strategic Planning interrupts only ever make a die roll more likely to succeed. If you're not a Cylon, you probably don't want to help them when they're shooting at us. You could put in a standing CO never to play an SP on a Cylon attack (like now). Even if you ar a Cylon, you might put in the same CO, if you don't think it's worth blowing your cover.


omnis_audis - Nov 30, 2010 10:33:13 pm PST #8131 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Um. For those not playing, but following along, do we get to know which crisis card you drew? :: pout ::

That reminds me, especially with new players: dealing with the interrupts can chew up a lot of time. If you send conditional orders to the GM for some stuff, it can speed things up.
Oh yes! This!

Sorry, once again, I find the rules really could be written to be more clear.
Hahahaha!!! Oh my. HAHAHhahahahaHAHAHAhaha. Oops, that was my outloud laugh. HAHahahahahaha. Sorry. can't contain it.


billytea - Nov 30, 2010 10:39:41 pm PST #8132 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Um. For those not playing, but following along, do we get to know which crisis card you drew? :: pout ::

Quoting our illustrious GM:

Crisis card is Rescue Mission (A), Admiral's Choice. Details to be sent anon.


billytea - Nov 30, 2010 10:46:08 pm PST #8133 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Hahahaha!!! Oh my. HAHAHhahahahaHAHAHAhaha. Oops, that was my outloud laugh. HAHahahahahaha. Sorry. can't contain it.

Yeah, the game falls into an unfortunate category. It's not a Euro-style game, which means the rules aren't necessarily simple or too cohesive. It's textbook Ameritrash, with lots of theme and lots of potentially fiddly rules to bring the theme. Then, the fiddly rules all interact with each other, raising unexpected situations.

It's possible to deal with that kind of complexity, the best wargames do so in a very orderly fashion. But then you get rules which are set out as numbered lists, very dry reading. BSG is targetted towards people who aren't necessarily as committed as your serious wargamer, so that style of rulebook is out.

End result: yeah, I think the rules could certainly have been better written, in many areas. There is a bit of the nature of the beast going into it too - I think even well-written rules would still leave a fair amount to argue over.