Mal: Well, look at this! Appears we got here just in the nick of time. What does that make us? Zoe: Big damn heroes, sir.

'Safe'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Kalshane - Nov 30, 2010 5:44:16 pm PST #8127 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

BTW, I completely agree that Morale is much more expendable than Fuel at this point.


billytea - Nov 30, 2010 5:44:30 pm PST #8128 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Fine, Admiral. If that's how you want to play it.

Bah. I knew the Ensign would wimp out on the ball gag. Now I have to postpone getting his official Presidential portrait done.


-t - Nov 30, 2010 5:46:56 pm PST #8129 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

I pass on interrupts.


billytea - Nov 30, 2010 5:53:20 pm PST #8130 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

That reminds me, especially with new players: dealing with the interrupts can chew up a lot of time. If you send conditional orders to the GM for some stuff, it can speed things up. Some examples:

You can put in a CO to pass on any interrupts if you don't actually have that interrupt. (For instance, I don't draw Yellow or Blue, so I don't get Investigative Committees or Scientific Research, the two skill check interrupts. I've put in a CO to pass on those interrupts, unless I get access to them later.)

You can put in a CO for straightforward situations. For instance, Strategic Planning interrupts only ever make a die roll more likely to succeed. If you're not a Cylon, you probably don't want to help them when they're shooting at us. You could put in a standing CO never to play an SP on a Cylon attack (like now). Even if you ar a Cylon, you might put in the same CO, if you don't think it's worth blowing your cover.


omnis_audis - Nov 30, 2010 10:33:13 pm PST #8131 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Um. For those not playing, but following along, do we get to know which crisis card you drew? :: pout ::

That reminds me, especially with new players: dealing with the interrupts can chew up a lot of time. If you send conditional orders to the GM for some stuff, it can speed things up.
Oh yes! This!

Sorry, once again, I find the rules really could be written to be more clear.
Hahahaha!!! Oh my. HAHAHhahahahaHAHAHAhaha. Oops, that was my outloud laugh. HAHahahahahaha. Sorry. can't contain it.


billytea - Nov 30, 2010 10:39:41 pm PST #8132 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Um. For those not playing, but following along, do we get to know which crisis card you drew? :: pout ::

Quoting our illustrious GM:

Crisis card is Rescue Mission (A), Admiral's Choice. Details to be sent anon.


billytea - Nov 30, 2010 10:46:08 pm PST #8133 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Hahahaha!!! Oh my. HAHAHhahahahaHAHAHAhaha. Oops, that was my outloud laugh. HAHahahahahaha. Sorry. can't contain it.

Yeah, the game falls into an unfortunate category. It's not a Euro-style game, which means the rules aren't necessarily simple or too cohesive. It's textbook Ameritrash, with lots of theme and lots of potentially fiddly rules to bring the theme. Then, the fiddly rules all interact with each other, raising unexpected situations.

It's possible to deal with that kind of complexity, the best wargames do so in a very orderly fashion. But then you get rules which are set out as numbered lists, very dry reading. BSG is targetted towards people who aren't necessarily as committed as your serious wargamer, so that style of rulebook is out.

End result: yeah, I think the rules could certainly have been better written, in many areas. There is a bit of the nature of the beast going into it too - I think even well-written rules would still leave a fair amount to argue over.


Liese S. - Nov 30, 2010 10:58:39 pm PST #8134 of 26134
"Faded like the lilac, he thought."

What was the formatting choice for completely out of character stuff? I mean, I come from text based online RPGing, so my idea of in and out of character is already different from all y'all's but still.

Anyway, what I wanted to ask was, what was Baltar's initial color request for his card draw? We get to know that, right? Was it emailed or did I just miss it in thread somewhere?


billytea - Nov 30, 2010 11:28:43 pm PST #8135 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

What was the formatting choice for completely out of character stuff? I mean, I come from text based online RPGing, so my idea of in and out of character is already different from all y'all's but still.

I probably wouldn't format that any differently (like this conversation). You could put it in italics if you want to make a distinction from game-play discussions.

Anyway, what I wanted to ask was, what was Baltar's initial color request for his card draw? We get to know that, right? Was it emailed or did I just miss it in thread somewhere?

Because Baltar was the first player, he doesn't draw three cards. He just gets his normal draw at the start of his turn, no choice to be made.

Baltar does, however, differ from all other players in the way his normal card draw works. He only draws four cards at the start of his turn. Then, once his Crisis Card gets revealed (after he's taken his action and all), he can draw one more card, of whatever colour he wants. (This turn he chose Blue.)


omnis_audis - Nov 30, 2010 11:33:39 pm PST #8136 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Quoting our illustrious GM:
Dang it. Totally missed that. I'm used to it being bold and all. :: whistles innocently ::