These girls have the most beautiful dresses. And so do I -- how about that?

Kaylee ,'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


NoiseDesign - May 29, 2008 8:52:26 pm PDT #792 of 26132
Our wings are not tired

I just checked that out and a new version of Acquire is due out next month. Very cool.


NoiseDesign - May 29, 2008 8:54:14 pm PDT #793 of 26132
Our wings are not tired

Post Toasties.

I think we might have to pick up Ticket to Ride. That was really fun.


billytea - May 29, 2008 9:03:13 pm PDT #794 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

I think we might have to pick up Ticket to Ride. That was really fun.

It's a great game for people with different levels of gaming interest. I like the struggle between greed and fear it geenrates.

A piece of advice: if you get the original version, get the 1910 expansion too. The original version has a problem with the balance, in that it's quite easy for one person to get more high-scoring cross-country tickets and basically get a big boost on winning the game. The 1910 expansion mitigates the effect, by:

1. Adding more tickets to the game
2. Allowing you to take more tickets each time, improving your odds of getting good ones
3. Introducing a 15-point bonus for completing the most tickets (which also occurs in TtR Europe).

It also contains full-size train cards, like TtRE; original TtR has dinky little train cards.

If you don't get the 1910 expansion, then try this variant for the tickets:

Split the tickets into two group, 13+ (ten tickets) and 12- (twenty tickets). Whenever you draw tickets, take one from the former pile and two from the latter pile. It better balances the route value that players get during the game. (You'll note this mechanism is somewhat similar to the way TtRE works.)


NoiseDesign - May 29, 2008 9:08:13 pm PDT #795 of 26132
Our wings are not tired

I really liked TtRE so I'm kinda leaning towards that one.


megan walker - May 29, 2008 9:10:58 pm PDT #796 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Introducing a 15-point bonus for completing the most tickets (which also occurs in TtR Europe).

Europe has a 10-point bonus for longest line. There's no bonus for most tickets.

I haven't played it enough to see any imbalance in the tickets. But in Europe you are dealt one long and three short routes straight off (and you choose if you want to keep them) and the other long routes are discarded for the rest of the game. So maybe that's a fix for the imbalance problem.


billytea - May 29, 2008 9:28:05 pm PDT #797 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

I really liked TtRE so I'm kinda leaning towards that one.

That's cool. It has less of a balance issue, and the stations are an interesting mechanism (I find TtR suffers with 3 or 5 players from being too crowded, the stations help with that).

Europe has a 10-point bonus for longest line. There's no bonus for most tickets.

I must be thinking of Marklin. It appears in one of the versions. TtR 1910 still has the longest line bonus too (strictly, you can play with either or both, I recommend both).

I haven't played it enough to see any imbalance in the tickets. But in Europe you are dealt one long and three short routes straight off (and you choose if you want to keep them) and the other long routes are discarded for the rest of the game. So maybe that's a fix for the imbalance problem.

The problem is basically if, say, someone gets both Vancouver-Montreal and Seattle-New York. Ok, that's 40+ points in tickets, and connecting those routes is likely going to mean they're going after 15-point connections (which are both a faster way to use up your trains and more efficient pointwise). Then, as they pick up more tickets, they have an existing cross-country network to leverage off, so they're more likely to keep subsequent high-scoring tickets. Finally, they have a great headstart on the longest line bonus.

If the other players pick up, say, a couple of 8's and a 13, they'll be hard pressed to reel in the advantage. It's not unfair, as it could happen to anyone, but it can lead to the occasional game feeling like it's no contest.

The 1910 expansion helps a lot. It makes completing lots of smaller tickets a more viable strategy, it pushes more tickets through people's hands so differences in ticket quality are less extreme, and it uses all the cities on the board (routes connecting to Vegas or Washington).

The way TtRE gives out the tickets does indeed mitigate the effect. There are also fewer 6-carriage connections on the board, which also acts to balance things out. And fewer bottlenecks, like Nashville-Atlanta or Houston-New Orleans in the original. (Still some, esp. getting to Edinburgh in a 2-player game.) I think for me, they've made it too balanced compared to the original - I get fewer A-Team "I love it when a plan comes together moments", progress feels more incremental.

With the exception of Stockholm-St Petersburg, of course.


omnis_audis - May 29, 2008 9:28:59 pm PDT #798 of 26132
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

:( bummed. Sounds like TtR was a fun game. Oh well. we had fun with the games I was there for. I wish we had finished the Settlers game though.


megan walker - May 29, 2008 9:35:12 pm PDT #799 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Stockholm-St Petersburg

That shit is crazy.


billytea - May 29, 2008 9:40:27 pm PDT #800 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

That shit is crazy.

Really? I have it on good authority that it is, in fact, bananas. B-A-N-A-N-A-S.


megan walker - May 29, 2008 9:44:27 pm PDT #801 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Where's Jesse when you need her?