Can't you ever get your mind out of the hellmouth?

Buffy ,'Touched'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


megan walker - May 29, 2008 9:10:58 pm PDT #796 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Introducing a 15-point bonus for completing the most tickets (which also occurs in TtR Europe).

Europe has a 10-point bonus for longest line. There's no bonus for most tickets.

I haven't played it enough to see any imbalance in the tickets. But in Europe you are dealt one long and three short routes straight off (and you choose if you want to keep them) and the other long routes are discarded for the rest of the game. So maybe that's a fix for the imbalance problem.


billytea - May 29, 2008 9:28:05 pm PDT #797 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

I really liked TtRE so I'm kinda leaning towards that one.

That's cool. It has less of a balance issue, and the stations are an interesting mechanism (I find TtR suffers with 3 or 5 players from being too crowded, the stations help with that).

Europe has a 10-point bonus for longest line. There's no bonus for most tickets.

I must be thinking of Marklin. It appears in one of the versions. TtR 1910 still has the longest line bonus too (strictly, you can play with either or both, I recommend both).

I haven't played it enough to see any imbalance in the tickets. But in Europe you are dealt one long and three short routes straight off (and you choose if you want to keep them) and the other long routes are discarded for the rest of the game. So maybe that's a fix for the imbalance problem.

The problem is basically if, say, someone gets both Vancouver-Montreal and Seattle-New York. Ok, that's 40+ points in tickets, and connecting those routes is likely going to mean they're going after 15-point connections (which are both a faster way to use up your trains and more efficient pointwise). Then, as they pick up more tickets, they have an existing cross-country network to leverage off, so they're more likely to keep subsequent high-scoring tickets. Finally, they have a great headstart on the longest line bonus.

If the other players pick up, say, a couple of 8's and a 13, they'll be hard pressed to reel in the advantage. It's not unfair, as it could happen to anyone, but it can lead to the occasional game feeling like it's no contest.

The 1910 expansion helps a lot. It makes completing lots of smaller tickets a more viable strategy, it pushes more tickets through people's hands so differences in ticket quality are less extreme, and it uses all the cities on the board (routes connecting to Vegas or Washington).

The way TtRE gives out the tickets does indeed mitigate the effect. There are also fewer 6-carriage connections on the board, which also acts to balance things out. And fewer bottlenecks, like Nashville-Atlanta or Houston-New Orleans in the original. (Still some, esp. getting to Edinburgh in a 2-player game.) I think for me, they've made it too balanced compared to the original - I get fewer A-Team "I love it when a plan comes together moments", progress feels more incremental.

With the exception of Stockholm-St Petersburg, of course.


omnis_audis - May 29, 2008 9:28:59 pm PDT #798 of 26132
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

:( bummed. Sounds like TtR was a fun game. Oh well. we had fun with the games I was there for. I wish we had finished the Settlers game though.


megan walker - May 29, 2008 9:35:12 pm PDT #799 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Stockholm-St Petersburg

That shit is crazy.


billytea - May 29, 2008 9:40:27 pm PDT #800 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

That shit is crazy.

Really? I have it on good authority that it is, in fact, bananas. B-A-N-A-N-A-S.


megan walker - May 29, 2008 9:44:27 pm PDT #801 of 26132
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Where's Jesse when you need her?


Laga - May 29, 2008 9:48:11 pm PDT #802 of 26132
You should know I'm a big deal in the Resistance.

billytea your tagline is cracking me up.


billytea - May 29, 2008 9:54:39 pm PDT #803 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

billytea your tagline is cracking me up.

As it should!
t strikes pose
t vogues
t falls over backwards


billytea - May 30, 2008 6:31:52 pm PDT #804 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Ok, that killed the thread? I don't know whether to be embarrassed or award myself 500 XP.


omnis_audis - May 30, 2008 8:57:47 pm PDT #805 of 26132
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

ya, there lies the problem with the GM playing a character. the GM always over-rewards themselves.