I like the ruffles.

Kaylee ,'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


DeathQuaker - Aug 31, 2010 12:10:24 pm PDT #6984 of 26134
Illigitimi non carborundum

BSG

Laga: preferences for nuking or civvie checking?


DeathQuaker - Aug 31, 2010 3:11:34 pm PDT #6985 of 26134
Illigitimi non carborundum

BSG

Actually, I know Laga doesn't get online a whole lot, so I will go ahead and be Tigh-decisive-like.

Action 1: Shoot a nuke at the Basestar in Sector 2. We are hopefully just a couple jumps from home, I'm going to go ahead and make the call that it's okay to use 1 now.

Action 2: Play a Purple 1 to scout the Crisis Deck.

I will not play any interrupts on either action, but they are welcome from the rest of the crew if they see fit.


billytea - Aug 31, 2010 4:42:08 pm PDT #6986 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Pass on interrupts


megan walker - Aug 31, 2010 5:03:33 pm PDT #6987 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

Why sector 2, not 1?


omnis_audis - Aug 31, 2010 7:33:40 pm PDT #6988 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Interesting question. Why Sector 2? I'll be a nice GM, and allow that order to hang a bit while we wait for words on interrupts.

Interrupts for the roll to Nuke a Basestar

Boomer: Pass
Zarek:
Helo:
Tigh:
Chief: Pass
Apollo: Pass


megan walker - Aug 31, 2010 8:25:40 pm PDT #6989 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

Well, despite the location, if we're launching a nuke, I'd rather not waste it, I play a P4 Strategic Planning card.

I will not play an interrupt on the scouting action.


omnis_audis - Aug 31, 2010 9:37:31 pm PDT #6990 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Well, that was quicker than I expected. I'm still willing to wait a second to determine which basestar will be fired at. Since it's a nuke, it's not an everyday thing. Hopefully I'll be home by 8pm board time. That is the deadline. Continue to discuss.


DeathQuaker - Sep 01, 2010 2:28:13 am PDT #6991 of 26134
Illigitimi non carborundum

BSG

YES I effed up, I'm sorry. (I'm not a Cylon, I'm just incompetent.)

I was thinking the raiders move clockwise, hence hitting the basestar (and hopefully the raiders collaterally) in Sector 2 would be better to protect the civvies in Sector 4.

But I just re-read the rules, and they move closest to the civvies FIRST, and then only move clockwise if it doesn't matter which way they move.

So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?

It looks like the GM is generously allowing a re-think on that... fine I'll wait I'll wait.

(Shoulda just checked the civvies; got excited about using my ability.)


megan walker - Sep 01, 2010 5:24:19 am PDT #6992 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

I was thinking the raiders move clockwise, hence hitting the basestar (and hopefully the raiders collaterally) in Sector 2 would be better to protect the civvies in Sector 4.

I thought the same thing the first time I played.

So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?

Yes.


omnis_audis - Sep 01, 2010 7:02:27 am PDT #6993 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?

It looks like the GM is generously allowing a re-think on that... fine I'll wait I'll wait.
Drunken Sailor changes his mind.
Yes
But has a fellow Military man to confirm the order. Helo, you are such an enabler.

(I was NICE this time, only because I have made the same mistake about the clockwise thing.)

The roll is: 7! plus 2 for the SP is a 9! That is a confirmed DESTROYED! and, you get the added bonus of killing up to 3 raiders in the same sector! Alas, you only have two there. Seems like a waste of a nuke then. But those two raiders in sector one are also DESTROYED!!

Next action is scout the crisis deck. This two is a roll of the die, and the SP card can help the drunken sailor out.

Interrupts for die roll for scout crisis deck (SP's)

Boomer: pass
Zarek:
Helo: pass
Tigh:
Chief: pass
Apollo: pass