BSG
Laga: preferences for nuking or civvie checking?
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Laga: preferences for nuking or civvie checking?
BSG
Actually, I know Laga doesn't get online a whole lot, so I will go ahead and be Tigh-decisive-like.
Action 1: Shoot a nuke at the Basestar in Sector 2. We are hopefully just a couple jumps from home, I'm going to go ahead and make the call that it's okay to use 1 now.
Action 2: Play a Purple 1 to scout the Crisis Deck.
I will not play any interrupts on either action, but they are welcome from the rest of the crew if they see fit.
BSG
Pass on interrupts
Why sector 2, not 1?
BSG
Interesting question. Why Sector 2? I'll be a nice GM, and allow that order to hang a bit while we wait for words on interrupts.
Interrupts for the roll to Nuke a Basestar
Boomer: Pass
Zarek:
Helo:
Tigh:
Chief: Pass
Apollo: Pass
BSG
Well, despite the location, if we're launching a nuke, I'd rather not waste it, I play a P4 Strategic Planning card.
I will not play an interrupt on the scouting action.
BSG
Well, that was quicker than I expected. I'm still willing to wait a second to determine which basestar will be fired at. Since it's a nuke, it's not an everyday thing. Hopefully I'll be home by 8pm board time. That is the deadline. Continue to discuss.
BSG
YES I effed up, I'm sorry. (I'm not a Cylon, I'm just incompetent.)
I was thinking the raiders move clockwise, hence hitting the basestar (and hopefully the raiders collaterally) in Sector 2 would be better to protect the civvies in Sector 4.
But I just re-read the rules, and they move closest to the civvies FIRST, and then only move clockwise if it doesn't matter which way they move.
So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?
It looks like the GM is generously allowing a re-think on that... fine I'll wait I'll wait.
(Shoulda just checked the civvies; got excited about using my ability.)
BSG
I was thinking the raiders move clockwise, hence hitting the basestar (and hopefully the raiders collaterally) in Sector 2 would be better to protect the civvies in Sector 4.
I thought the same thing the first time I played.
So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?
Yes.
BSG
So with a civvie in Sector 6 I should shoot the one in Sector 1, yes?
It looks like the GM is generously allowing a re-think on that... fine I'll wait I'll wait.Drunken Sailor changes his mind.
YesBut has a fellow Military man to confirm the order. Helo, you are such an enabler.
(I was NICE this time, only because I have made the same mistake about the clockwise thing.)
The roll is: 7! plus 2 for the SP is a 9! That is a confirmed DESTROYED! and, you get the added bonus of killing up to 3 raiders in the same sector! Alas, you only have two there. Seems like a waste of a nuke then. But those two raiders in sector one are also DESTROYED!!
Next action is scout the crisis deck. This two is a roll of the die, and the SP card can help the drunken sailor out.
Interrupts for die roll for scout crisis deck (SP's)
Boomer: pass
Zarek:
Helo: pass
Tigh:
Chief: pass
Apollo: pass