How's it sit? Pretty cunning, don'tchya think?

Jayne ,'The Message'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


DeathQuaker - Aug 30, 2010 4:51:25 pm PDT #6974 of 26134
Illigitimi non carborundum

BSG

I can definitely help with those nukes.

Do you suggest I fire both of them? I would like to hold onto 1, but I could use my second action to draw blue (in case we take more damage and something happens to chief?) or move to weapons or hangar bay for future action.


Kalshane - Aug 30, 2010 5:17:58 pm PDT #6975 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

We definitely shouldn't waste them both here. I'm kind of on the fence about even using one, as it doesn't seem quite dire enough. But moving to Weapons Control, or Communications with the second "action" would be useful. If we can get Helo to XO someone in Weapons Control and take advantage of his re-roll ability, that'd be really helpful.


billytea - Aug 30, 2010 5:33:29 pm PDT #6976 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

One rules point: an XO can grant you a move and then an action, or two actions. It doesn't grant an action and then a move. Moving to Weaps or Comms would be a good idea, but you'd have to do that before taking an action.

I would suggest too, it could be a significant risk for Helo to XO the Admiral. Tigh goes right after Helo, so if Helo XOs him and he turns out to be a Cylon, he would get three actions in a row without us being able to do anything. (I don't think he is a Cylon, it's just a basic precaution.)


megan walker - Aug 30, 2010 6:36:29 pm PDT #6977 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

As an FYI, I could XO someone to do something, but I agree that I'd rather that person not be Tigh for the reasons that billytea states.

I don't know about using the nuke, but I definitely don't think we should use two.


billytea - Aug 30, 2010 6:45:34 pm PDT #6978 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I agree, two nukes would probably be overkill right now. If the Admiral can scout, that could make a useful second action.


omnis_audis - Aug 30, 2010 8:16:01 pm PDT #6979 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Just a reminder of a room often forgotten. Communications.

Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).
Since nobody is in that room, it would be either a move for the President, which would be a card loss since he is on Air Force One.

So then it would be an XO, with a move to the room and one action. But you could look at two of the ships. Then have them.

Just an idea for those who are hesitant to use nukes.


DeathQuaker - Aug 31, 2010 5:41:15 am PDT #6980 of 26134
Illigitimi non carborundum

BSG

My hand is at home but I think I can scout? I am honestly not sure though. I think if all the discards I did recently was those 2 purple 1s, then I still have something in my hand I can scout with.

If not, XOing someone to move civvies is also a good idea. I'd forgotten about that. You can also do that to anyone on the ship, so if you're afraid I'm a Cylon you don't have to XO me. I wish I could just prove I'm not a Cylon, but since I can't, I understand your caution. Of course, anyone else could be Cylon and also do awful things when XOed. That's the risks.


megan walker - Aug 31, 2010 6:07:29 am PDT #6981 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

At the moment, I can't scout, but that may change on my turn. It might make more sense for Zarek to XO Tigh to move to communications to move/inspect ships, and then, if necessary, me to XO Zarek or Boomer to move to Weapons Control (with my reroll ability).


DeathQuaker - Aug 31, 2010 10:27:35 am PDT #6982 of 26134
Illigitimi non carborundum

BSG

Sounds like a plan.

So at this point we're just waiting for Zarek to make a final decision?


Laga - Aug 31, 2010 11:30:46 am PDT #6983 of 26134
You should know I'm a big deal in the Resistance.

BSG

I'm back & XOing Tigh. I'll post my card play in a moment.

It's a Green 1.