BSG
I agree, two nukes would probably be overkill right now. If the Admiral can scout, that could make a useful second action.
Kaylee ,'Shindig'
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BSG
I agree, two nukes would probably be overkill right now. If the Admiral can scout, that could make a useful second action.
BSG
Just a reminder of a room often forgotten. Communications.
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).Since nobody is in that room, it would be either a move for the President, which would be a card loss since he is on Air Force One.
So then it would be an XO, with a move to the room and one action. But you could look at two of the ships. Then have them.
Just an idea for those who are hesitant to use nukes.
BSG
My hand is at home but I think I can scout? I am honestly not sure though. I think if all the discards I did recently was those 2 purple 1s, then I still have something in my hand I can scout with.
If not, XOing someone to move civvies is also a good idea. I'd forgotten about that. You can also do that to anyone on the ship, so if you're afraid I'm a Cylon you don't have to XO me. I wish I could just prove I'm not a Cylon, but since I can't, I understand your caution. Of course, anyone else could be Cylon and also do awful things when XOed. That's the risks.
At the moment, I can't scout, but that may change on my turn. It might make more sense for Zarek to XO Tigh to move to communications to move/inspect ships, and then, if necessary, me to XO Zarek or Boomer to move to Weapons Control (with my reroll ability).
BSG
Sounds like a plan.
So at this point we're just waiting for Zarek to make a final decision?
BSG
I'm back & XOing Tigh. I'll post my card play in a moment.
It's a Green 1.
BSG
Laga: preferences for nuking or civvie checking?
BSG
Actually, I know Laga doesn't get online a whole lot, so I will go ahead and be Tigh-decisive-like.
Action 1: Shoot a nuke at the Basestar in Sector 2. We are hopefully just a couple jumps from home, I'm going to go ahead and make the call that it's okay to use 1 now.
Action 2: Play a Purple 1 to scout the Crisis Deck.
I will not play any interrupts on either action, but they are welcome from the rest of the crew if they see fit.
BSG
Pass on interrupts
Why sector 2, not 1?