BSG
An XO to the Admiral could be a good idea. A nuke stands a chance of destroying the raiders with the basestar too.
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BSG
An XO to the Admiral could be a good idea. A nuke stands a chance of destroying the raiders with the basestar too.
BSG
I can definitely help with those nukes.
Do you suggest I fire both of them? I would like to hold onto 1, but I could use my second action to draw blue (in case we take more damage and something happens to chief?) or move to weapons or hangar bay for future action.
BSG
We definitely shouldn't waste them both here. I'm kind of on the fence about even using one, as it doesn't seem quite dire enough. But moving to Weapons Control, or Communications with the second "action" would be useful. If we can get Helo to XO someone in Weapons Control and take advantage of his re-roll ability, that'd be really helpful.
BSG
One rules point: an XO can grant you a move and then an action, or two actions. It doesn't grant an action and then a move. Moving to Weaps or Comms would be a good idea, but you'd have to do that before taking an action.
I would suggest too, it could be a significant risk for Helo to XO the Admiral. Tigh goes right after Helo, so if Helo XOs him and he turns out to be a Cylon, he would get three actions in a row without us being able to do anything. (I don't think he is a Cylon, it's just a basic precaution.)
As an FYI, I could XO someone to do something, but I agree that I'd rather that person not be Tigh for the reasons that billytea states.
I don't know about using the nuke, but I definitely don't think we should use two.
BSG
I agree, two nukes would probably be overkill right now. If the Admiral can scout, that could make a useful second action.
BSG
Just a reminder of a room often forgotten. Communications.
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).Since nobody is in that room, it would be either a move for the President, which would be a card loss since he is on Air Force One.
So then it would be an XO, with a move to the room and one action. But you could look at two of the ships. Then have them.
Just an idea for those who are hesitant to use nukes.
BSG
My hand is at home but I think I can scout? I am honestly not sure though. I think if all the discards I did recently was those 2 purple 1s, then I still have something in my hand I can scout with.
If not, XOing someone to move civvies is also a good idea. I'd forgotten about that. You can also do that to anyone on the ship, so if you're afraid I'm a Cylon you don't have to XO me. I wish I could just prove I'm not a Cylon, but since I can't, I understand your caution. Of course, anyone else could be Cylon and also do awful things when XOed. That's the risks.
At the moment, I can't scout, but that may change on my turn. It might make more sense for Zarek to XO Tigh to move to communications to move/inspect ships, and then, if necessary, me to XO Zarek or Boomer to move to Weapons Control (with my reroll ability).
BSG
Sounds like a plan.
So at this point we're just waiting for Zarek to make a final decision?