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BSG
11 PRB
Destiny Deck: G2, B1
Chief: pass
Apollo: pass
Boomer: pass
Zarek: Pass
Helo: pass
Tigh: pass
Total, -1.
All that means
FAIL!
Oh. My. Good! The main guns are failing. Target practice comes to a screeching halt. There is talk of someone putting a banana in the barrel.
Due to the failure, two of the vipers in space will be damaged, and all the folks in Weaps are heading to sick bay. Oh wait. There are no birds in the air, and nobody in Weapons. So. Um. Crap. No effect.
BSG
Well, never thought it would happen, but I find myself with some downtime. Nothing needs fixing and I've got no orders to give. You know, I've always wanted to try my hand at building a ship...
(Sorry guys, no XOs so I don't have any obvious actions here, short of drawing a Blue or Purple from the lab. Any suggestions?)
BSG
Launching a couple of vipers couldn't hurt. (Unless Apollo's a Cylon, I guess.)
If you do hit the lab, unless you feel short of Repairs I'd suggest Purple, scouts and SPs are always useful.
If you do hit the lab, unless you feel short of Repairs I'd suggest Purple, scouts and SPs are always useful.
Yeah, I'd do this as well.
I was thinking this would be a good time to scout the crisis deck.
BSG
I guess I'll go check out some ship schematics in the lab.
Move to Research Lab. Action: Draw 1 Purple.
BSG
I think I can do a scout when it is my turn. Should I scout the crisis or the destination deck?
As long as we're not close to jumping I prefer that we scout the crisis deck.
BSG
I vote Crisis deck too. Time enough to check destinations.