A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Well, never thought it would happen, but I find myself with some downtime. Nothing needs fixing and I've got no orders to give. You know, I've always wanted to try my hand at building a ship...
(Sorry guys, no XOs so I don't have any obvious actions here, short of drawing a Blue or Purple from the lab. Any suggestions?)
BSG
Launching a couple of vipers couldn't hurt. (Unless Apollo's a Cylon, I guess.)
If you do hit the lab, unless you feel short of Repairs I'd suggest Purple, scouts and SPs are always useful.
If you do hit the lab, unless you feel short of Repairs I'd suggest Purple, scouts and SPs are always useful.
Yeah, I'd do this as well.
I was thinking this would be a good time to scout the crisis deck.
BSG
I guess I'll go check out some ship schematics in the lab.
Move to Research Lab. Action: Draw 1 Purple.
BSG
I think I can do a scout when it is my turn. Should I scout the crisis or the destination deck?
As long as we're not close to jumping I prefer that we scout the crisis deck.
BSG
I vote Crisis deck too. Time enough to check destinations.
BSG
OK, Chief cracks the books and dons the reading glasses. His card draw has been sent. Now time for Crisis Card. Looks to be an easy one.
Heavy Assault!
No worries. No need to debate which cards to toss in.
Oh wait! Basestars are added and attack at once!
Basestar #1:
1 (miss)
Basestar #2:
2 (miss)
Gorrum. Well, details of the card are in an e-mail.