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BSG
As you saw, Boomer said keep the card. Always an interesting choice. We shall see how well it's received when it's time comes.
With that, we have a player advancement to The President. Card draw has been e-mailed. And CO's were left. With all the chatter in the thread, the Gods have favored you, for they saw fit to bestow on the President, an XO card! Amazing. I swear, I didn't rig it. The reclusive President said to do the following:
Move:
None, stay put.
Action:
Play Green 1 XO, and have Chief do what he does best. And by that, it's what ever the Chief wants. As this GM learned (the hard way), just because you give an order, doesn't mean they gotta follow it. Not enough discipline in this fleet, I tell you what.
So Chief, you are currently in Communications. You can activate it twice (and do what? I have no clue). Or, you can MOVE somewhere, and activate it once. Please post what you want to do.
BSG
So Chief, you are currently in Communications. You can activate it twice (and do what? I have no clue). Or, you can MOVE somewhere, and activate it once. Please post what you want to do.
Small point, if he stays where he is he can perform any two actions to which he has access (except playing another XO), not just activating that location.
(Likewise, if he moves elsewhere, he doesn't just have to activate it.)
I also vote for him moving to the Admiral's Quarters and repairing it.
BSG
Okay, then. I will Move to Admiral's Quarters and play a B1 Repair.
Everything is back in working order, though nothing known to man will get the boozey smell out.
BSG
I'm sure Mrs. Tigh will personally repay you for your efforts, Chief.
As it is, doesn't your Character ability allow you to take an additional action after you repair something? Or is that only on your turn?
BSG
I can take an extra action, but seeing as I don't want to brig anyone at the moment and I'm running low on cards, there's nothing for me to do with it.
BSG
The Chief can only take an extra action when he repairs on his own turn.
BSG
Hi there!
I'm at my folks' house and I can check in periodically throughout the day.
BSG
We're up to President Zarek's Crisis. Since this is the card I left on top with my Recon, I'll save omnis the trouble and post it now. Zarek's Crisis is:
The Olympic Carrier
Skill Check (11 YGR)
We start off with interrupts, IC and/or SR. This is a pretty high number and Destiny could easily go either way, so
I play an IC-3; pass on SR.
Chief Tyrol's the only other player to draw Blue. Chief, once you pass or play on an SR (and our mod posts Destiny), we're good to go.
BSG
For those watching at home, IC is Investigative Committee, which means everyone plays into the skill check face up, and SR is Scientific Research, which would mean blue cards count as positive for the skill check.
BSG
I only have 3 cards, but I can help with this check if necessary. Is there anything specific we need to do on my turn that I might want to save them for (more repairs, etc.)?