BSG
May the gods be with us on this one. It seems all but one of us can chip in a bunch. I really hope nobody is a cylon yet.
action - Lets go with option 1, skill check.
'Shells'
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BSG
May the gods be with us on this one. It seems all but one of us can chip in a bunch. I really hope nobody is a cylon yet.
action - Lets go with option 1, skill check.
Anyone up for some Xbox live play on Sunday afternoon? Kinda last minute thought, I realize.
BSG
Apollo has chosen the skill check. Everyone who draws Politics (i.e. Apollo and Zarek), please pass or play on Investigative Committee interrupts.
Helo will start the check and Apollo will finish it. Everyone can also send me COs for your play into the check, if you have them. I've received some COs already, and will happily take more.
BSG
Pass.
BSG
I have a pass from Apollo too. No interrupts; let's start the check. And I have COs from everyone except Apollo, who wanted to see what everyone else committed first. Here's the state of play:
Destiny:
2 cards
Helo:
1 card
Zarek:
2 cards
Adama:
1 card
Boomer:
5 cards
Apollo:
Apollo, what would you like to play?
BSG
I play 2.
BSG
I'm on the edge of my seat! I think if there is a cylon among us, we're about to find out.
BSG
With Apollo's contribution, 13 cards have been played into the check. Here are the cards:
Green 1
Green 2
Green 4
Purple 1
Purple 1
Purple 2
Purple 2
Purple 2
Purple 2
Purple 5
Blue 1
Blue 2
Red 4
Outcome: 25 - 4 = 21. Pass! Food increases by 1.
Next, raiders activate. There are no raiders left, so each basestar launches 2 raiders. However, the basestar in Sector 1 has a disabled hangar, so only the basestar in Sector 5 launches raiders.
Finally, the jump prep track increases by 1.
That concludes Apollo's turn. Helo, you've almost made your way back to the Fleet and your turn is about to start. You'll begin on the Hangar Deck. I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary. Lots of food, not so many cards. You may now risk Population to make an early manual jump.
Round 2.1 - Apollo
Locations and Hands
Apollo: Sector 4; 3 card(s)
Helo: Caprica; 1 card(s)
Zarek: Communications; 4 card(s)
Adama: Command; 4 card(s)
Boomer: Sector 6; 1 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 Raider(s), 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F J, Boomer
Resources
Fuel: 7
Food: 9
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: 0
We have Stonehenge courtesy of some seriously awesome friends. Can't wait to play it once week 2 of familyxmas wraps up.