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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I have a pass from Apollo too. No interrupts; let's start the check. And I have COs from everyone except Apollo, who wanted to see what everyone else committed first. Here's the state of play:
Destiny:
2 cards
Helo:
1 card
Zarek:
2 cards
Adama:
1 card
Boomer:
5 cards
Apollo:
Apollo, what would you like to play?
BSG
I'm on the edge of my seat! I think if there is a cylon among us, we're about to find out.
BSG
With Apollo's contribution, 13 cards have been played into the check. Here are the cards:
Green 1
Green 2
Green 4
Purple 1
Purple 1
Purple 2
Purple 2
Purple 2
Purple 2
Purple 5
Blue 1
Blue 2
Red 4
Outcome:
25 - 4 = 21. Pass! Food increases by 1.
Next, raiders activate. There are no raiders left, so each basestar launches 2 raiders. However, the basestar in Sector 1 has a disabled hangar, so only the basestar in Sector 5 launches raiders.
Finally, the jump prep track increases by 1.
That concludes Apollo's turn. Helo, you've almost made your way back to the Fleet and your turn is about to start. You'll begin on the Hangar Deck. I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary. Lots of food, not so many cards. You may now risk Population to make an early manual jump.
Round 2.1 - Apollo
Locations and Hands
Apollo: Sector 4; 3 card(s)
Helo: Caprica; 1 card(s)
Zarek: Communications; 4 card(s)
Adama: Command; 4 card(s)
Boomer: Sector 6; 1 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 Raider(s), 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F J, Boomer
Resources
Fuel: 7
Food: 9
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: 0
We have Stonehenge courtesy of some seriously awesome friends. Can't wait to play it once week 2 of familyxmas wraps up.
BSG
Move: Weapons Control
Action: Play G1 Executive Order on Admiral Adama. "I have a feeling those nuggets in sector 5 can handle those raiders with the right motivation, sir." (Have the RSVs fire on the raiders. You can have them do it twice with each action from the XO, for a total of 4 shots (call this a poor man's Maximum Firepower). If the RSVs still have shots left over once the raiders are destroyed, might as well fire on the basestar. We may get lucky.)
BT: I'll use my re-roll ability if the last shot from the RSVs misses.
If either Zarek or Adama have an XO handy, I recommend they play it on me on their turn so I can take two shots at whatever basestars are left.
(Edited for clarification)
BSG
I'm OK sharing the sky with some raiders for a couple turns. I'm pushing for taking out the basestar first.
BSG
Admiral Adama, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
We have Stonehenge courtesy of some seriously awesome friends. Can't wait to play it once week 2 of familyxmas wraps up.
Is that the one that's five games in one? I'd be interested to hear how it plays.