Whoo! Bugbear Stranglers are fun. Boy was D's ranger surprised when, insteasd of attempting to escape from strangulation, he set his wolf on the Strangler, who used the ranger as a human shield, so... the wolf's attack ended up reducing the ranger to 0 hit points.
'Objects In Space'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Whoo! Bugbear Stranglers are fun. Boy was D's ranger surprised when, insteasd of attempting to escape from strangulation, he set his wolf on the Strangler, who used the ranger as a human shield, so... the wolf's attack ended up reducing the ranger to 0 hit points.
Heh. My first experience with them was not positive. The GM misunderstood the rules, and had it doing the interpose trick with pretty much every attack instead of a maximum of once per round.
eek! These stranglers are bad enough without that!
Once again everyone was rolling natural 20s but me. I tried very hard to kill party members but they wiped out all my bad guys.
BSG
SORRY!
I play one card.
BSG
I have COs for the other players:
Destiny:
2 cards
Apollo:
1 card
Helo:
1 card
Zarek:
1 card
Adama:
1 card
Boomer:
no cards
Cards
Yellow 2
Yellow 2
Green 3
Green 5
Purple 2
Blue 2
Result: 12 - 4 = 8. Pass - no effect.
Next, raiders activate and shoot at Apollo:
Raider 1:
6. Hit! But Apollo plays an EM-1. Reroll at -2:
Raider 1a:
1 - 2 = -1. Doesn't get more evasive than that.
Raider 2:
6. Hit! But Apollo plays
another
EM (2).Reroll at -2:
Raider 2a:
3 - 2 = 1. Miss.
Raider 3:
4. Miss.
Finally, there's no jump icon. That concludes Boomer's turn. Apollo, I'm sending you your cards. (Apollo has opted to draw 2 Green.) When you're ready, please post your move and action.
BSG
End-of-turn summary. I'm trying out something a little different here. One basestar has a Disabled Hangar, which I've listed next to it. Let me know if it's more confusing than helpful.
Round 1.5 - Boomer
Locations and Hands
Apollo: Sector 4; 1 card(s)
Helo: Caprica; 2 card(s)
Zarek: Administration; 6 card(s)
Adama: Command; 5 card(s)
Boomer: Sector 6; 6 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 3 Raider(s), 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F J, Boomer
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
On another note, I'm off to Canberra tomorrow for three days. I'll try to keep things moving from there, but I'm not sure what sort of internet access I'll have.
BSG
Wow. That check was a lot closer than I expected for the low target number. Glad I played my card. I probably won't be able to help much, if at all, with the next crisis, though.
Nice flying, Apollo.
BSG
Whew. Good roll outs there. Well? Options here, as this is a group game. Should I XO Adama to nuke the undamaged mothership? Or max fire on some of these critters in my sector?
BSG
This does seem like a good time to use nukes. I've got an evasive manoevre left if you get into trouble.