BSG
SORRY!
I play one card.
'Unleashed'
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BSG
SORRY!
I play one card.
BSG
I have COs for the other players:
Destiny:
2 cards
Apollo:
1 card
Helo:
1 card
Zarek:
1 card
Adama:
1 card
Boomer:
no cards
Cards
Yellow 2
Yellow 2
Green 3
Green 5
Purple 2
Blue 2
Result: 12 - 4 = 8. Pass - no effect.
Next, raiders activate and shoot at Apollo:
Raider 1:
6. Hit! But Apollo plays an EM-1. Reroll at -2:
Raider 1a:
1 - 2 = -1. Doesn't get more evasive than that.
Raider 2:
6. Hit! But Apollo plays
another
EM (2).Reroll at -2:
Raider 2a:
3 - 2 = 1. Miss.
Raider 3:
4. Miss.
Finally, there's no jump icon. That concludes Boomer's turn. Apollo, I'm sending you your cards. (Apollo has opted to draw 2 Green.) When you're ready, please post your move and action.
BSG
End-of-turn summary. I'm trying out something a little different here. One basestar has a Disabled Hangar, which I've listed next to it. Let me know if it's more confusing than helpful.
Round 1.5 - Boomer
Locations and Hands
Apollo: Sector 4; 1 card(s)
Helo: Caprica; 2 card(s)
Zarek: Administration; 6 card(s)
Adama: Command; 5 card(s)
Boomer: Sector 6; 6 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 3 Raider(s), 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F J, Boomer
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
On another note, I'm off to Canberra tomorrow for three days. I'll try to keep things moving from there, but I'm not sure what sort of internet access I'll have.
BSG
Wow. That check was a lot closer than I expected for the low target number. Glad I played my card. I probably won't be able to help much, if at all, with the next crisis, though.
Nice flying, Apollo.
BSG
Whew. Good roll outs there. Well? Options here, as this is a group game. Should I XO Adama to nuke the undamaged mothership? Or max fire on some of these critters in my sector?
BSG
This does seem like a good time to use nukes. I've got an evasive manoevre left if you get into trouble.
Hey DMs, how do you deal with a player who is never ready when their turn comes? (I'm talking about tabletop, I'm pretty patient when it comes to BSG).
Laga, I once played under a GM who demanded that you act in real time. If you didn't act as soon as he called on you, he assumed your character just stood around doing nothing, and he'd move on to the next player.
That meant you had to pay attention, and it kept things moving (helpful when you had a lot of players, as this guy's game did at one point). But I also found it a bit frustrating as a player because he didn't allow for questions to clarify things the character would have observed while everyone else was acting.
I've thought about instituting a 'one minute per turn' rule. I was pretty pokey myself yesterday when I had monsters on three different pages in the MM, but I'm worried that the two players I'm thinking of don't really enjoy the game in the first place. I'm trying to think of a nice way to say, "please consider what you're going to do on your next turn before it comes up."