BSG
Whew. Good roll outs there. Well? Options here, as this is a group game. Should I XO Adama to nuke the undamaged mothership? Or max fire on some of these critters in my sector?
Angel ,'Conviction (1)'
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BSG
Whew. Good roll outs there. Well? Options here, as this is a group game. Should I XO Adama to nuke the undamaged mothership? Or max fire on some of these critters in my sector?
BSG
This does seem like a good time to use nukes. I've got an evasive manoevre left if you get into trouble.
Hey DMs, how do you deal with a player who is never ready when their turn comes? (I'm talking about tabletop, I'm pretty patient when it comes to BSG).
Laga, I once played under a GM who demanded that you act in real time. If you didn't act as soon as he called on you, he assumed your character just stood around doing nothing, and he'd move on to the next player.
That meant you had to pay attention, and it kept things moving (helpful when you had a lot of players, as this guy's game did at one point). But I also found it a bit frustrating as a player because he didn't allow for questions to clarify things the character would have observed while everyone else was acting.
I've thought about instituting a 'one minute per turn' rule. I was pretty pokey myself yesterday when I had monsters on three different pages in the MM, but I'm worried that the two players I'm thinking of don't really enjoy the game in the first place. I'm trying to think of a nice way to say, "please consider what you're going to do on your next turn before it comes up."
BSG
I do have the nukes and can use them. I'm also worried about that heavy raider, how soon before it becomes a real threat for us?
BSG
It will take the heavy raider 2 activations to get on board before you jump. 20% of the Crisis Cards have a heavy raider activation.
BSG
The heavy raider doesn't fire but it does attempt to land a boarding party. I'm not positive but I think it can do that the next time raiders are activated. The boarding party then begins to advance along the boarding party track until someone moves to the armory and kills it by rolling a 7 or better. If the centurion gets to the end of the track the humans lose. This didn't come close to happening the last two games.
edit: or what billytea said.
BSG
Billytea, I know the nuke can take out additional raiders if they are in the same sector, can the nukes do collateral damage to friendlies too? I don't think so, but want to make sure before I fully suggest the idea. Kalshane and Sean, any input before I choose? I want to try and keep the game rolling, but value the group input.
There are different flavors of "never ready when their turn comes."
If the player isn't ready because he has questions, or because he wants to get validation and consensus, I don't mind, and everyone helps out.
If he's never ready because he's thumbing his iPhone or playing dolls with the minis, I start with loud reminders ("Hey! Your turn!"), then advance as needed through giving him a short window, running his character for him, throwing his toys into the trash, and disinviting him.
It's never gotten above DefCon DM-runs-the-character, as the other players REALLY don't like it when that happens and police their own.