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BSG
Starbuck plays an SP. Let's see what happens.
Die roll:
5 + 2 = 7. No effect. The fleet breathes a collective sigh of relief.
Those that are left, anyway. Next up is the raider activation. This is going to hurt.
Sector 1:
civilian ship A destroyed; 1 raider moves to Sector 2.
Sector 5:
civilian ships D and J destroyed.
Sector 6:
7 raiders move to Sector 1.
(Actually, Apollo, as current player, you could manipulate the order of activation so that the raiders in Sector 6 move to Sector 5 instead of Sector 1. There's no difference in terms of civilian ships lost. Let me know if you want them to move to Sector 1 or 5.)
Lost ships:
Civilian A:
1 Population
Civilian D:
2 Population
Civilian J:
1 Population, 1 Fuel.
Total loss: 4 Population, 1 Fuel. Ouch.
Jump Prep
advances. This concludes Apollo's turn. Chief Tyrol, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.2 - Apollo
Locations and Hands
Tigh: President's Office; 4 card(s)
Apollo: Weapons Control; 7 card(s)
Chief: Weapons Control; 6 card(s)
Zarek: Brig; 3 card(s)
Helo: Sickbay; 5 card(s)
Starbuck: Weapons Control; 2 card(s)
Sectors
Sector 1: 8 Raider(s)
Sector 2: 1 Raider(s), Civilians B
Sector 3: Civilians G
Sector 4: Civilians H
Sector 5: 2 Raider(s), 2 Heavy Raider(s)
Sector 6: 1 Heavy Raider(s)
Resources
Fuel: 5
Food: 6
Morale: 9
Population: 4
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: None
BSG
OMG, we are down to 4 population total.
ETA: To think we were worried about Morale just recently.
BSG
I think it's a safe bet you won't have to worry about the Sympathiser now.
BSG
Not what I'd call a silver lining, really.
BSG
no kidding. All this with only one jump!!!
BSG
ETA: To think we were worried about Morale just recently.
3/4s of what was left of the human race has been wiped out, but everyone is still filling out all 5s on their Pradmiral Satisfaction surveys.
BT: Which sector the raiders move to doesn't seem to make a difference, so leave it as is.
We're also going to lose another civvie on the next Raider activation. Then we get one free activation before civies are in danger again, but it's not looking good.
BSG
should I fire on the raiders or move to the hangar deck and repair vipers?
BSG
The raider in Sector 2 is worth destroying as it's the only raider that will be able to destroy a colonial ship on its next activation.
BSG
I stay in Weapons Control and
Fire on the Raider in Sector 2.