I just think you're freakin' out 'cause you have to fight someone prettier than you.

Dawn ,'The Killer In Me'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Oct 04, 2009 3:45:34 pm PDT #4317 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Starbuck plays an SP. Let's see what happens.

Die roll: 5 + 2 = 7. No effect. The fleet breathes a collective sigh of relief.

Those that are left, anyway. Next up is the raider activation. This is going to hurt.

Sector 1: civilian ship A destroyed; 1 raider moves to Sector 2.
Sector 5: civilian ships D and J destroyed.
Sector 6: 7 raiders move to Sector 1.

(Actually, Apollo, as current player, you could manipulate the order of activation so that the raiders in Sector 6 move to Sector 5 instead of Sector 1. There's no difference in terms of civilian ships lost. Let me know if you want them to move to Sector 1 or 5.)

Lost ships:
Civilian A: 1 Population
Civilian D: 2 Population
Civilian J: 1 Population, 1 Fuel.

Total loss: 4 Population, 1 Fuel. Ouch.

Jump Prep advances. This concludes Apollo's turn. Chief Tyrol, I'm sending you your card draw. When you're ready, please post your move and action.


billytea - Oct 04, 2009 3:52:01 pm PDT #4318 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 3.2 - Apollo

Locations and Hands
Tigh: President's Office; 4 card(s)
Apollo: Weapons Control; 7 card(s)
Chief: Weapons Control; 6 card(s)
Zarek: Brig; 3 card(s)
Helo: Sickbay; 5 card(s)
Starbuck: Weapons Control; 2 card(s)

Sectors
Sector 1: 8 Raider(s)
Sector 2: 1 Raider(s), Civilians B
Sector 3: Civilians G
Sector 4: Civilians H
Sector 5: 2 Raider(s), 2 Heavy Raider(s)
Sector 6: 1 Heavy Raider(s)

Resources
Fuel: 5
Food: 6
Morale: 9
Population: 4
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Boarding Party: 0

Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: None


Pete, Husband of Jilli - Oct 04, 2009 3:53:53 pm PDT #4319 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

OMG, we are down to 4 population total.

ETA: To think we were worried about Morale just recently.


billytea - Oct 04, 2009 3:59:24 pm PDT #4320 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I think it's a safe bet you won't have to worry about the Sympathiser now.


Pete, Husband of Jilli - Oct 04, 2009 4:11:33 pm PDT #4321 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Not what I'd call a silver lining, really.


omnis_audis - Oct 04, 2009 4:17:25 pm PDT #4322 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

no kidding. All this with only one jump!!!


Kalshane - Oct 04, 2009 4:43:32 pm PDT #4323 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

ETA: To think we were worried about Morale just recently.

3/4s of what was left of the human race has been wiped out, but everyone is still filling out all 5s on their Pradmiral Satisfaction surveys.

BT: Which sector the raiders move to doesn't seem to make a difference, so leave it as is.

We're also going to lose another civvie on the next Raider activation. Then we get one free activation before civies are in danger again, but it's not looking good.


Laga - Oct 05, 2009 4:33:48 pm PDT #4324 of 26134
You should know I'm a big deal in the Resistance.

BSG

should I fire on the raiders or move to the hangar deck and repair vipers?


Pete, Husband of Jilli - Oct 05, 2009 6:11:06 pm PDT #4325 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

The raider in Sector 2 is worth destroying as it's the only raider that will be able to destroy a colonial ship on its next activation.


Laga - Oct 05, 2009 8:47:59 pm PDT #4326 of 26134
You should know I'm a big deal in the Resistance.

BSG

I stay in Weapons Control and Fire on the Raider in Sector 2.