BSG
I stay in Weapons Control and Fire on the Raider in Sector 2.
Buffy ,'Lessons'
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BSG
I stay in Weapons Control and Fire on the Raider in Sector 2.
BSG
The roll will succeed on a 3 or more. Any SP interrupts?
BSG
The non-interrupting snores continue.
BSG
I have the odd CO I can apply here. I'm going to call it: pass on interrupts. Let's see if Chief Tyrol is as good against a small target as he is against basestars:
Die roll: 3. It's a squeaker, but he just manages to knock out its propulsion. It's left spinning helplessly in space.
...Or is it? Chief Tyrol's Crisis Card is:
Crippled Raider
Current Player's Choice
Chief, when you're ready please post your choice.
BSG
I don't think we can afford to lose any more population but if we fail the die roll that could be disastrous as well. I can help a lot with the skill check. Does anyone else have input?
BSG
I think the skill check is the better option, although I have the wrong cards for this one, so will not be tossing in any.
Pradmiral, what are your thoughts?
BSG
The skill check would be best. I cannot help at all, however - technical matters are beyond my normal range of expertise.
BSG
Stunthusband, you could help with that Investigative Committee - 4 that was returned to you.
As for the choices, Option 1's success is great as it gets us out of here NOW, but it's fail is a very very bad risk.
The die roll on the other hand probably doesn't make a lot of difference. If it fails the only issue is one more civvie on the board but I still think we'll jump before they're endangered.
It's big gain/big loss on 1 or minimal change on 2.
BSG
Stunthusband, you could help with that Investigative Committee - 4 that was returned to you.
I know what my cards do; that card doesn't help us pass the check, and that's what I meant by "help".
BSG
Fair enough. I consider making it hard for Cylons to screw the check very helpful, but I get what you mean.