Gods help us! I hope I didn't take all those anti radiation pills down on Caprica. Looks like I may need some up here.
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Not sure the odds diff, but an XO of the chief to fire twice on basestars.
Nukes get better odds. They never miss completely. On a roll of 1-2, they damage the basestar twice (firing on the basestar has a 1 in 4 chance of doing this (actually 7/24 to be precise, as the first shot could cause structural damage). On a roll of 3-6, a nuke destroys a basestar outright. On 7 or more, it not only destroys the basestar, but takes out up to three raiders in the same space. If an SP is played, the odds become 100% of destroying the basestar, and 50% of getting three raiders too (as long as there are still raiders in the same space).
The limiting factor, of course, is that you only have two nukes for the entire game, and only the Admiral may use them.
BSG
Pradmiral Tigh, you have received an XO. You may either move and take an action, or take two actions. When you're ready, please post your orders.
BSG
Administrative note: Zarek's card draw exhausted the Leadership deck. I've reshuffled the discards.
BSG
My first action is to nuke the basestar in Sector 3. As BT has said, if anyone has an SP to play on this roll, we have a 50% chance of destroying the 3 raiders with it.
Obviously I have to wait to perform my second action, but I have a question. The rules say RS Vipers are usually activated from Command, so a player can't just activate one as an action (with Command giving the superior action of activating two)?
Obviously I have to wait to perform my second action, but I have a question. The rules say RS Vipers are usually activated from Command, so a player can't just activate one as an action (with Command giving the superior action of activating two)?
No, that wording just allows for special circumstances like Apollo's CAG ability. You can pretty much assume that if you want to activate RSVs, you'll need to go to Command.
Any SP interrupts for the nuke?
BSG
No interrupts here.
-bt et all: Gmail is down for me. I can't get the page to load in a browser on any of the 3 computers (or the PS3) in my apartment, and my iPhone can't contact their SMTP servers. I know you had a question for me, so I'll have to answer it here:
Interrupt: I play a Strategic Planning on the Pradmiral's nuke attempt.
BSG
Mr Zarek plays an SP-4 on the nuke. Let's see how it goes:
Die roll: 8 + 2 = 10. The nuke destroys not only the basestar, but the three raiders accompanying it. Look, I don't think you people realise just how much one of these things costs. I'm seriously out of pocket here.
Pradmiral Tigh, when you're ready please post your second action.