Inara: Who's winning? Simon: I can't tell. They don't seem to be playing by any civilized rules that I know.

'Bushwhacked'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Pete, Husband of Jilli - Sep 19, 2009 10:43:22 pm PDT #4073 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Okay, with the SP card it's 25%. I guess that's a pretty good trade rather than burning more skill cards.

I don't have an SP though. I got a lot less cards being the first person to play.

BTW, with the end of Starbuck's turn, the Jump track will be only one away from Auto-Jump!


omnis_audis - Sep 19, 2009 11:51:07 pm PDT #4074 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I don't have an SP though. I got a lot less cards being the first person to play.
As mentioned, I do! Whee! Only one player needs it. Actually, I think only one can play per check. Yes! Autojump good! No loss of civvies! I suppose in the future, if we need to quick jump, I might be the best to do that, with my dice re-roll ability and all. Hopefully we won't need to do that.


Pete, Husband of Jilli - Sep 20, 2009 8:55:54 am PDT #4075 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Sounds good. Hopefully Sean agrees and goes with the die roll. Still, that dice does tend to roll low, ask Apollo.

Which reminds me, he's going to get shot at again. Then it might be Starbuck's turn to be Toaster target practice.


omnis_audis - Sep 20, 2009 9:02:18 am PDT #4076 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

She has some "Red Shirt Vipers", which get fired upon first. If anyone can, some orders to activate those RSV might be something to think about.


Sean K - Sep 20, 2009 9:56:34 am PDT #4077 of 26134
You can't leave me to my own devices; my devices are Nap and Eat. -Zenkitty

BSG

Since we have a SP available, and I can help with Apollo getting fired upon, I will go with the die roll.


StuntHusband - Sep 20, 2009 10:13:14 am PDT #4078 of 26134
Electromagnetic candy! - Stark

Remember that jumping the fleet removes all Cylon ships/basestars from the map. Just whisks them away - zip!


omnis_audis - Sep 20, 2009 10:32:54 am PDT #4079 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

As the voice of reason, we have 4 cylons vs 4 vipers out there. Let's not jump early and risk population this early on.


Pete, Husband of Jilli - Sep 20, 2009 12:11:27 pm PDT #4080 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Well, there's no chance of jumping early this turn anyway as someone has to be in the FTL Control Room.

Worst case scenario this turn is Raider 1 takes out Apollo letting Raiders 2 & 3 enter Sector 4. If that happens I hope to get an XO on Starbuck but I'm only getting one card on my draw due to being in Sickbay so it's going to be close.

If the Raiders get another activation, we stand a good chance of moving again on the Jump track.


StuntHusband - Sep 20, 2009 12:31:02 pm PDT #4081 of 26134
Electromagnetic candy! - Stark

Edit: oh, pshaw. I mis-read my own copy of the board.

Never mind. Ignore all my advice, that was offered OOCly anyway.


Laga - Sep 20, 2009 1:14:10 pm PDT #4082 of 26134
You should know I'm a big deal in the Resistance.

BSG

If it's not too late to consider other options, I can help a lot on the skill check.