BSG
Since we have a SP available, and I can help with Apollo getting fired upon, I will go with the die roll.
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BSG
Since we have a SP available, and I can help with Apollo getting fired upon, I will go with the die roll.
Remember that jumping the fleet removes all Cylon ships/basestars from the map. Just whisks them away - zip!
BSG
As the voice of reason, we have 4 cylons vs 4 vipers out there. Let's not jump early and risk population this early on.
BSG
Well, there's no chance of jumping early this turn anyway as someone has to be in the FTL Control Room.
Worst case scenario this turn is Raider 1 takes out Apollo letting Raiders 2 & 3 enter Sector 4. If that happens I hope to get an XO on Starbuck but I'm only getting one card on my draw due to being in Sickbay so it's going to be close.
If the Raiders get another activation, we stand a good chance of moving again on the Jump track.
Edit: oh, pshaw. I mis-read my own copy of the board.
Never mind. Ignore all my advice, that was offered OOCly anyway.
BSG
If it's not too late to consider other options, I can help a lot on the skill check.
In MyBrute news - there's a tendency to list the pets - dog, wolf, bear - as good, better, best. I actually think that given the right circumstances the wolf is far better than the bear. Check this out from today's matches - [link]
BSG
Laga, Sean said he's going with the die roll. Don't worry, plenty more skill checks to make before Kobol!
BSG
Die roll it is. Helo plays a Strategic Planning-3.
Die roll: 5 + 2 = 7. No effect.
Cylon Activation: raiders. They fire on Apollo.
Raider 1: 2. Miss.
Raider 2: 8. Viper destroyed! I have COs from Apollo: Play EM-1. The reroll is at -2.
Raider 2a: 5 - 2 = 3. Miss.
Raider 3: 3. Miss. Bah.
Jump Prep: Yes. You are now one icon away from auto-jumping.
That concludes Starbuck's turn. Pradmiral Tigh, you are starting your turn in Sickbay, which means you may draw only one skill card. Please advise whether you wish to draw Green or Purple; then, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.6 - Starbuck
Locations and Hands
Tigh: Sickbay; 4 card(s)
Apollo: Sector 3; 3 card(s)
Chief: Weapons Control; 4 card(s)
Zarek: Administration; 3 card(s)
Helo: Caprica; 4 card(s)
Starbuck: Sector 4; 5 card(s)
Sectors
Sector 1: 1 Heavy Raider(s)
Sector 2: Empty
Sector 3: 3 Raider(s), Apollo
Sector 4: Civilians A B, Starbuck
Sector 5: 1 RSV(s)
Sector 6: 1 RSV(s)
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 10
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: None
BSG
Okay, I took Green.
Move: I spend a Purple-2 to travel to Colonial One (Administration) where I will have a little talk with Mr. Zarek about maintaining a unified front as we continue our travels and escape the clutches of this Cylon attack.
Action: I spend a Green-1 to XO Apollo to frak those Raiders. Better safe than sorry.