BSG
I can't help with the check at all.
'Serenity'
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BSG
I can't help with the check at all.
BSG
If you go die roll, I have SP, and can help with that.
BSG
Edit: Nevermind. I just double-checked. Nothing to see here. Move along. Move along.
BSG
Hmm, the die roll has a 50% of screwing us.
If you go with Option 1, I can help a little.
Pete, not with the SP card.
BSG
Okay, with the SP card it's 25%. I guess that's a pretty good trade rather than burning more skill cards.
I don't have an SP though. I got a lot less cards being the first person to play.
BTW, with the end of Starbuck's turn, the Jump track will be only one away from Auto-Jump!
BSG
I don't have an SP though. I got a lot less cards being the first person to play.As mentioned, I do! Whee! Only one player needs it. Actually, I think only one can play per check. Yes! Autojump good! No loss of civvies! I suppose in the future, if we need to quick jump, I might be the best to do that, with my dice re-roll ability and all. Hopefully we won't need to do that.
BSG
Sounds good. Hopefully Sean agrees and goes with the die roll. Still, that dice does tend to roll low, ask Apollo.
Which reminds me, he's going to get shot at again. Then it might be Starbuck's turn to be Toaster target practice.
BSG
She has some "Red Shirt Vipers", which get fired upon first. If anyone can, some orders to activate those RSV might be something to think about.
BSG
Since we have a SP available, and I can help with Apollo getting fired upon, I will go with the die roll.