Laga, you crack me up. Good play, save the cards. IIRC, we did ok on morale last time. It was fuel and population that came down to the wire.
Pete, I like the *** player *** thing. It's a little more noticeable than just italics.
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Laga, you crack me up. Good play, save the cards. IIRC, we did ok on morale last time. It was fuel and population that came down to the wire.
Pete, I like the *** player *** thing. It's a little more noticeable than just italics.
we're like a russian novel over here I've got so many names.
nebbermind
BSG
We start with 8 Fuel, 8 Food, 10 Morale & 12 Population. While dropping Morale to 8 may not seem grave I suspect if it starts higher that means there's more cards that can effect it. We are going to have to be cautious. It's our current weak point.
Tigh isn't afraid of a Cyclon Screening. Frak card play, I have now decided to play no cards. And frankly any cards I throw in are going to be wasted, I can see where this is going.
BSG
Well, if things get desperate in the Morale department, Zerek can always use his one time ability to exchange 1 Population for 1 Morale (though I'm not sure how that works. Does he somehow manage to just kill off all the people everyone hates, which makes the remaining people happier?)
Like I said, I can help a little with the check, but if the consensus is we want to intentionally fail it, there's no sense in me wasting the cards.
(though I'm not sure how that works. Does he somehow manage to just kill off all the people everyone hates, which makes the remaining people happier?)
I think of it as the Commissar's ability from "Warhammer 40,000: Dawn of War" - Zarek pulls out his gun, shoots someone in the head, and everyone else "cheers up" immediately lest they suffer the same fate. All their smiles are rather Joker-esque, Smilex-ish smiles.
Works, though.
Trust Zarek.
Actually I imagine it as when you lose one population, there's more supplies for the survivors and so, Morale boost!
Actually I imagine it as when you lose one population, there's more supplies for the survivors and so, Morale boost!
That Tigh, always such a cheery fellow!
As a matter of strategy, it seems better to conserve nigh-unrecoverable resources and spend cards, since the decks get regularly shuffled. Avoiding a Morale loss - that, AFAIK, can only have 1 point added once in a game, IF Zarek is in play - is a good thing.
Especially since the results of the loyalty card check will always be suspect, and that comes with the Morale-loss price.
Passing is painless; it just uses cards.
BSG
I have COs: Zarek plays 1 card. Helo, you're up next.