Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Phase IV (Consume) closes out Round 1.
chrismg, Connie
and
Ryan
have no goods, so they sit this one out.
omnis
just got a good on his windfall world, which he consumes on Galactic Developers for 1 VP.
-t
chose this phase and opted to trade. She just got a Green good on her windfall world, which she trades for 4 cards. She still has a Brown good on Alpha Centauri.
Laga
also chose this phase, and also trades a Green good for 4 cards.
And that concludes Round 1! Board summary is up next, and then we'll start the next round with everyone's choice of action card.
RftG
End-of-round summary:
Round 1
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Cards in Hand:
0
Military Strength:
1
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Cards in Hand:
2
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Cards in Hand:
3
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World) + good
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Cards in Hand:
4
Military Strength:
2
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Cards in Hand:
5
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
VP Pool: 71
RftG
Orders are in for Round 2, and a lot of people are feeling the squeeze.
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
chrismg: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
-t: Phase III - Settle
Laga: Phase II - Develop
Lot of exploring going on. We will again have three phases, being Phase I (Explore), phase II (Develop) and Phase III (Settle). Cards are going out for Phase I:
omnis, chrismg
and
Ryan
all draw 3 cards and keep 2.
Connie
gets 2 extra cards from Separatist Colony, so she draws 5 cards and keeps 2.
-t
draws 2 cards and keeps 1.
Laga
gets 1 extra draw from Expedition Force; she draws 3 cards and keeps 1.
Everyone, let me know what you keep. You can also send me COs for Phases II and III.
RftG
Everyone's sent me their Explore choices, and orders for the next two phases. Let's get into Phase II (Develop).
chrismg, Connie
and
-t
all pass on playing a development. So does
omnis,
but he gets to draw 1 card from Galactic Developers first.
Ryan
plays Genetics Lab for 1 discard. (He gets -1 cost from Investment Credits.) This card lets him produce on a Green windfall world and trade Green goods for +1 card. (He does not, as yet, have any Green worlds.)
Laga
chose this phase, and plays Export Duties. This gives her +1 card whenever she trades.
RftG
On to Phase III (Settle). It is now the turn of
omnis, Connie
and
Ryan
to pass.
chrismg
plays Trading Outpost. This gives him +2 cards whenever he trades, and when he explores, he can take his card draw into his hand and choose the discards from the entire hand.
-t
plays Devolved Uplift Race. This is a Blue production world, and is also the second Uplift card in her layout. She then draws 1 card for choosing this phase.
Laga
plays New Vinland for 2 discards. This is a Blue production world, and lets her consume 1 good for 2 cards.
And that concludes Round 2! Summary is up next, and then everyone can choose their action cards for Round 3.
RftG
End-of-round summary:
Round 2
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Cards in Hand:
3
Military Strength:
1
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Cards in Hand:
3
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World) + good
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World)
Cards in Hand:
5
Military Strength:
2
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World)
Cards in Hand:
2
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
VP Pool: 71
No one has yet claimed any goals, but some people are coming close. -t needs just one more Uplift card to claim the Uplift goal. And three players have powers in almost every phase. chrismg and Laga just need a Develop power, and Ryan just needs an Explore power, to claim Innovation Leader.
RftG
Orders are in for Round 3, and they look suspiciously like this:
omnis: Phase II - Develop
chrismg: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
-t: Phase IV ($) - Consume (Trade)
Laga: Phase V - Produce
We have four phases this round, everything except Settle. First up is Phase I (Explore):
omnis
and
-t
didn't choose this phase and have no Explore powers. They do the baseline draw 2 cards, keep 1.
Ryan
did choose this phase, and has no powers. He draws 3 cards and keeps 2.
chrismg
also chose this phase. He has one power which means that he draws 3 cards, takes them into his hand, and then discards 1 card.
Connie
chose this phase and gets a +2 draw from Separatist Colony. She draws 5 cards and keeps 2.
Laga
gets +1 card from Expedition Force. She draws 3 cards and keeps 1.
Cards are going out. Everyone, let me know what you keep. You can also send me COs for Phase II (Develop).
RftG
Ok! I have everyone's discards, so we're on to Phase II (Develop).
chrismg, Connie, Ryan
and
-t
all pass.
Laga
plays Investment Credits for 1 discard. This gives her -1 cost on any future developments. It also gives her a power in every phase including Trade, so she claims the game's first goal! Laga is the Innivation Leader for 3 VPs.
omnis
chose this phase. He draws a card from Galactic Developers, then plays Colony Ship for 1 discard. He can discard this from his layout later on to play any non-military world (except Alien worlds) for no extra cost. He then draws another card from Public Works.
RftG
Phase IV (Consume) is going to be even more sparsely attended.
-t,
who chose this phase, is the only player with any goods, so everyone else passes. Meanwhile,
-t
trades her Brown good for 3 cards.
Finally, we have Phase V (Produce).
omnis, Connie
and
Ryan
have no production worlds, so they all pass.
chrismg
also has no production worlds, so no goods for him; but his starting world, Rebel Cantina, gives him 1 card for every Rebel world in his layout. That includes Rebel Cantina, so he draws 1 card.
-t
does have a production world, and produces a Blue good on Devolved Uplift Race.
Laga
chose this phase, so she gets to produce on her production world and on one windfall world. She produces 1 Blue good and 1 Green good.
That concludes Round 3! Everyone, please send me your choice of action card for Round 4.
RftG
End-of-round summary:
Round 3
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
1
Layout Value:
5
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Cards in Hand:
5
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good
Cards in Hand:
9
Military Strength:
2
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World) + good
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Cards in Hand:
1
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
3
VP Pool: 71