Gaming 1: You are likely to be eaten by a grue
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RftG
Orders are in for Round 6.
Connie Neil: Phase III - Settle
Ryan: Phase III - Settle
omnis: Phase IV ($) - Consume (Trade)
Laga: Phase III - Settle
chrismg: Phase III - Settle
I have plenty of COs for Phase II, but it's no one's first priority this turn. We'll have just the two phases, with Phase III (Settle) first.
Connie
plays Galactic Developers for 2 discards. This gives her 1 card draw at the start of any Phase II, and lets her consume 1 good for 1 VP. That'll come up again in Phase IV. She then draws 1 card for choosing this phase.
Ryan
plays Deserted Alien Outpost for 4 discards. This is a Yellow windfall world. He then draws 1 card for choosing this phase.
omnis
is the only one who didn't choose this phase, but he'll have a go anyway. He plays Galactic Studios for 5 discards. This is a Blue production world, his third. It also lets him consume 1 good for 1 VP and 1 card, and when he produces on it, he draws 1 card.
Laga
plays Abandoned Alien Uplift Camp for 1 discard. This gives her 1 extra card draw when exploring (total of +3, with Separatist Colony); it also gives her +2 military or -2 cost as relevant for Green worlds only. She then draws 1 card for choosing this phase.
chrismg
plays Pre-Sentient Race for 2 discards. This is a Green windfall world. This fits well with the Genetics Lab he already played. He then draws 1 card for choosing this phase.
RftG
Now we have Phase IV, and for many people, their Phase III play has an immediate impact.
Connie
now has a Consume power, so she consumes 1 good for 1 VP.
Ryan
consumes 1 good for 2 cards on New Vinland.
omnis
chose this phase. He trades 1 Blue good for 2 cards; he can now consume the other Blue good on Galactic Studios, for 1 VP and another card draw.
Laga
consumes her Green good on Plpague World for 1 VP and 1 card.
chrismg
just played a windfall world, so he has a Green good. He consumes it immediately on Outlaw World for 1 VP and 1 card.
That concludes Round 6, and we have some goal activity this round.
omnis
has caught up to Connie in Blue/Brown worlds! They both have three such. Connie got there first, so she has the 5 point tile; but omnis now gets 3 points too. If either of them gets the lead, they will claim the 5 points outright.
omnis
has also now reached 5 VPs in consumption, so he claims the corresponding "First" goal for another 3 points.
But it's not all him.
Laga
now has three cards in her layout with powers in Phase I, so she claims the "Most Explore Powers" tile for 5 points.
There are two "First" goals still unclaimed - have 8 cards in your layout, and have a world in each colour. Connie has 7 cards in her layout, just one off that goal. Likewise, Ryan lacks just a Brown world to claim the other.
And with that, everyone, please send me your orders for Round 7.
RftG
End-of-round summary:
Round 6
Goals
Research Leader - Most Explore Powers (Laga)
Largest Industry - Most Blue/Brown Worlds (Connie, omnis)
Galactic Standard of Living - First to 5 VPs (omnis)
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end (Ryan)
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World) + good
Drop Ships (Development)
Primitive Rebel World (Military Blue Windfall World) + good
Devolved Uplift Race (Military Blue Production World)
Galactic Developers (Non-Military World)
Cards in Hand:
6
Military Strength:
4
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
5
Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World) + good
Gem World (Non-Military Blue Production World)
New Vinland (Non-Military Blue Production World) + good
Deserted Alien Outpost (Non-Military Yellow Windfall World) + good
Cards in Hand:
8
Military Strength:
0
Victory Points:
0
Layout Value:
8
6-Cost Developments:
0
Goals:
3
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Public Works (Development)
Space Port (Non-Military Blue Production World)
Galactic Studios (Non-Military Blue Production World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
5
Layout Value:
6
6-Cost Developments:
0
Goals:
6
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World)
Abandoned Alien Uplift Camp (Non-Military World)
Cards in Hand:
9
Military Strength:
1
Victory Points:
1
Layout Value:
4
6-Cost Developments:
0
Goals:
5
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World)
Space Marines (Development)
Outlaw World (Military World)
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World)
Cards in Hand:
5
Military Strength:
4
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
0
VP Pool: 53
RftG
Orders, I have them:
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase II - Develop
chrismg: Phase V - Produce
Once again we just miss out on the elusive five-phase round. But four phases is still pretty good. We start with Phase I (Explore).
Connie
and
Ryan
draw 2 cards and keep 1.
omnis
chose this phase; he draws 3 cards and keeps 2.
Laga
has many Explore powers, so she draws 5 cards, takes them into her hand and then discards 4 cards.
chrismg
draws 3 cards and keeps 1.
Everyone, when you're ready, please let me know what you keep. You can also send me COs for Phases II and III, if you haven't done so already, or if your Explore draw changes things.
RftG
Right, orders are in. This turn could be interesting. Phase II (Develop) is next. There was a lot of changes of plan for players after seeing their Explore draw.
Connie
draws 1 card from Galactic Developers, and then plays Galactic Survey: SETI. First 6-cost development of the game! (Actually, a proposal here. I've never liked the term "6-cost development", it's rather clumsy. The goal for being the first to play one - which is not in this game - is called "Galactic Status", so I think from now on I'll call them "status developments".)
Anyway, it costs her 6 discards. That leaves her with 1 card in hand. It has one power on it; Connie now draws 2 extra cards when exploring. At game end it's worth 1 VP per Explore power plus 1 VP per world.
Ryan
plays Colony Ship for 1 discard. He can discard this in a Phase III to play any one non-military, non-Alien world for free.
omnis
passes.
Laga
plays Mercenary Fleet for 2 discards. This gives her +2 military (total of 3), and she can discard up to 2 cards for +1 military each.
chrismg
is also boosting his military, with Imperium Troops for 1 discard. This gives him +1 military (total of 5), with an extra +1 against Rebel worlds.
And now, at the end of the phase, we note that Connie has 8 cards in her layout, which means she claims the Expansion Leader goal for 3 VPs!
RftG
Phase III now, and we are going to see something here that hasn't happened (I think) in any game yet.
Connie
chose this phase - but now that we come to it, she passes! It seems the SETI Survey was just too good to pass up. Even with her passing, everyone else can use the phase if they want.
omnis
will also pass. The others have something to say.
Ryan
discards Colony Ship to play Imperium Blaster Gem Consortium. This beast of a world normally costs 6 discards. It's a Brown production world, and also gives +1 military, and lets him consume a Brown good for 1 VP and
2
cards.
Laga
plays Rebel Miners. This is a 2-defence military Brown production world.
chrismg
plays Rebel Outpost. This is a 5-defence military world, and gives him another +1 strength.
And now, at the end of Phase III, there's some more goal-oriented action. Specifically, with Ryan's play, he now has a world in each colour, Blue, Brown, Green and Yellow. He claims the System Diversity goal for 3 VPs! Furthermore, he already had 2 Blue worlds, so he now has 3 Blue and Brown worlds together - catching up to Connie and omnis! Connie still has the 5-VP tile, having got there first, but Ryan joins omnis on a consolation 3 VPs. This could all change quite significantly if any of them can pull ahead of the others.
RftG
Phase V closes the round.
Connie
produces 1 Blue good. She then draws 2 cards from Rebel Cantina, for having two Rebel worlds.
Ryan
produces 1 Blue good and 1 Brown good, and draws 1 card for producing on Gem World.
omnis
produces 3 Blue goods, and draws 1 card for producing on Galactic Studios.
Laga
produces 1 Brown good and 1 Green good.
chrismg,
who chose this phase, produces 1 Blue good and 1 Green good. These are both on windfall worlds; he gets one for choosing this phase and the other from Genetics Lab.
And that concludes Round 7. Everyone, please send me your choice of action card for Round 8.
RftG
Administrative note: The Produce phase exhausted the deck. I've reshuffled the discards.
RftG
End-of-round summary:
Round 7
Goals
Research Leader - Most Explore Powers (Laga)
Largest Industry - Most Blue/Brown Worlds (Connie, omnis, Ryan)
Galactic Standard of Living - First to 5 VPs (omnis)
Expansion Leader - First to 8 cards in layout (Connie)
System Diversity - First to have a world of each colour (Ryan)
Budget Surplus - First to discard at round end (Ryan)
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World) + good
Drop Ships (Development)
Primitive Rebel World (Military Blue Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
Galactic Developers (Non-Military World)
Galactic Survey: Seti (6-Cost Development)
Cards in Hand:
3
Military Strength:
4
Victory Points:
1
Layout Value:
6
6-Cost Developments:
6
Goals:
8
Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World) + good
Gem World (Non-Military Blue Production World) + good
New Vinland (Non-Military Blue Production World) + good
Deserted Alien Outpost (Non-Military Yellow Windfall World) + good
Imperium Blaster Gem Consortium (Non-Military Brown Production World) + good
Cards in Hand:
7
Military Strength:
1
Victory Points:
0
Layout Value:
12
6-Cost Developments:
0
Goals:
9
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World) + good
Public Works (Development)
Space Port (Non-Military Blue Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
Cards in Hand:
7
Military Strength:
0
Victory Points:
5
Layout Value:
6
6-Cost Developments:
0
Goals:
6
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World) + good
Abandoned Alien Uplift Camp (Non-Military World)
Mercenary Fleet (Development)
Rebel Miners (Military Brown Production World) + good
Cards in Hand:
6
Military Strength:
3
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
5
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World) + good
Space Marines (Development)
Outlaw World (Military World)
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World) + good
Imperium Troops (Development)
Rebel Outpost (Military World)
Cards in Hand:
4
Military Strength:
6
Victory Points:
1
Layout Value:
12
6-Cost Developments:
0
Goals:
0
VP Pool: 53
Note that every goal has now been claimed.
RftG
Orders are in. I'll need to clarify a couple of points later on, but for the moment, we have:
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
omnis: Phase II - Develop
Laga: Phase IV ($) - Consume (Trade)
chrismg: Phase IV ($) - Consume (Trade)
Phase II (Develop) first.
Connie
draws 1 card from Galactic Developers. She passes on playing a development.
Ryan
plays Diversified Economy for 3 discards. This card lets him consume 3 goods, which must be all of different colours, for 3 VPs. (This will come up again in Phase IV.) In Phase V, he also now draws 1 card for each colour of good he produces. (He has worlds in each colour, so could conceivably draw 4 cards.)
omnis
plays Pan-Galactic Research for 5 cards. He then draws 1 card from Public Works. This is a 6-cost development, but alone in this category, it doesn't have a variable value - it's worth a fixed 4 VPs at game end. This card has a number of effects. In Phase I, it lets him draw 2 more cards and keep 1 more card. In Phase II, he gets -1 cost on any development. In Phase V, he draws 2 cards. And finally, at turn end, he can keep up to 12 cards in hand instead of up to 10.
Laga
and
chrismg
both pass.
I need to check a couple of things before we go on to Phases III and IV.