RftG
Administrative note: The Produce phase exhausted the deck. I've reshuffled the discards.
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Administrative note: The Produce phase exhausted the deck. I've reshuffled the discards.
RftG
End-of-round summary:
Round 7
Goals
Research Leader - Most Explore Powers (Laga)
Largest Industry - Most Blue/Brown Worlds (Connie, omnis, Ryan)
Galactic Standard of Living - First to 5 VPs (omnis)
Expansion Leader - First to 8 cards in layout (Connie)
System Diversity - First to have a world of each colour (Ryan)
Budget Surplus - First to discard at round end (Ryan)
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World) + good
Drop Ships (Development)
Primitive Rebel World (Military Blue Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
Galactic Developers (Non-Military World)
Galactic Survey: Seti (6-Cost Development)
Cards in Hand:
3
Military Strength:
4
Victory Points:
1
Layout Value:
6
6-Cost Developments:
6
Goals:
8
Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World) + good
Gem World (Non-Military Blue Production World) + good
New Vinland (Non-Military Blue Production World) + good
Deserted Alien Outpost (Non-Military Yellow Windfall World) + good
Imperium Blaster Gem Consortium (Non-Military Brown Production World) + good
Cards in Hand:
7
Military Strength:
1
Victory Points:
0
Layout Value:
12
6-Cost Developments:
0
Goals:
9
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World) + good
Public Works (Development)
Space Port (Non-Military Blue Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
Cards in Hand:
7
Military Strength:
0
Victory Points:
5
Layout Value:
6
6-Cost Developments:
0
Goals:
6
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World) + good
Abandoned Alien Uplift Camp (Non-Military World)
Mercenary Fleet (Development)
Rebel Miners (Military Brown Production World) + good
Cards in Hand:
6
Military Strength:
3
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
5
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World) + good
Space Marines (Development)
Outlaw World (Military World)
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World) + good
Imperium Troops (Development)
Rebel Outpost (Military World)
Cards in Hand:
4
Military Strength:
6
Victory Points:
1
Layout Value:
12
6-Cost Developments:
0
Goals:
0
VP Pool: 53
Note that every goal has now been claimed.
RftG
Orders are in. I'll need to clarify a couple of points later on, but for the moment, we have:
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
omnis: Phase II - Develop
Laga: Phase IV ($) - Consume (Trade)
chrismg: Phase IV ($) - Consume (Trade)
Phase II (Develop) first. Connie draws 1 card from Galactic Developers. She passes on playing a development.
Ryan plays Diversified Economy for 3 discards. This card lets him consume 3 goods, which must be all of different colours, for 3 VPs. (This will come up again in Phase IV.) In Phase V, he also now draws 1 card for each colour of good he produces. (He has worlds in each colour, so could conceivably draw 4 cards.)
omnis plays Pan-Galactic Research for 5 cards. He then draws 1 card from Public Works. This is a 6-cost development, but alone in this category, it doesn't have a variable value - it's worth a fixed 4 VPs at game end. This card has a number of effects. In Phase I, it lets him draw 2 more cards and keep 1 more card. In Phase II, he gets -1 cost on any development. In Phase V, he draws 2 cards. And finally, at turn end, he can keep up to 12 cards in hand instead of up to 10.
Laga and chrismg both pass.
I need to check a couple of things before we go on to Phases III and IV.
RftG
Phase III (Settle). omnis and Laga pass.
Connie plays Alien Robot Scot Ship. This is a 4-defence military Yellow windfall world, that gives +1 strength. She then draws 1 card for choosing this phase.
Ryan plays Trading Outpost for 1 discard. This card lets him take his Explore draw into his hand before discarding, and gives him +2 cards when trading.
chrismg plays Rebel Base. This is a 6-defence military world.
Now I need to clarify one thing before we do Phase IV.
RftG
Connie plays Alien Robot Scot Ship
Those Robot Scots are dangerous, you know. I think it's the kilts.
RftG
You know, normally I fix my typos, but I think I'm going to leave that one there.
RftG
Ok, got the Phase IV orders.
Connie has many goods, but only one usable Consume power. She consumes the good from Runaway Robots, on Galactic Developers for 1 VP.
Ryan just played Diversified Economy, which lets him consume 3 goods of different colours for 3 VPs. He does so with Blue, Green and Yellow. He then consumes his Brown good on Imperium Blaster Gem Consortium for 1 VP and 2 cards, and consumes the remaining Blue good on New Vinland for 2 cards. Total: 5 goods for 4 VPs and 4 cards.
omnis has 3 Blue goods and 3 Consume powers. He gets 3 VPs and 1 card.
Laga chose this phase, and trades her Brown good for 3 cards. She then consumes her Green good on Plague World for 1 VP and 1 card.
chrismg also chose this phase, and trades his Green good for 5 cards (Genetics Lab gives him +1 card). He then consumes his Blue good on Outlaw World for 1 VP and 1 card.
And that concludes Round 8! Game end-watch: both Connie and chrismg have 9 cards in their layout, 3 away from ending the game. There are still 44 VPs in the pool after this round's consumption. Everyone, please send me your orders for Round 9.
RftG
End-of-round summary:
Round 8
Goals
Research Leader - Most Explore Powers (Laga)
Largest Industry - Most Blue/Brown Worlds (Connie, omnis, Ryan)
Galactic Standard of Living - First to 5 VPs (omnis)
Expansion Leader - First to 8 cards in layout (Connie)
System Diversity - First to have a world of each colour (Ryan)
Budget Surplus - First to discard at round end (Ryan)
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World)
Drop Ships (Development)
Primitive Rebel World (Military Blue Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
Galactic Developers (Non-Military World)
Galactic Survey: Seti (6-Cost Development)
Alien Robot Scout Ship (Military Yellow Windfall World) + good
Cards in Hand:
4
Military Strength:
5
Victory Points:
2
Layout Value:
8
6-Cost Developments:
7
Goals:
8
Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World)
Gem World (Non-Military Blue Production World)
New Vinland (Non-Military Blue Production World)
Deserted Alien Outpost (Non-Military Yellow Windfall World)
Imperium Blaster Gem Consortium (Non-Military Brown Production World)
Diversified Economy (Development)
Trading Outpost (Non-Military World)
Cards in Hand:
5
Military Strength:
1
Victory Points:
4
Layout Value:
15
6-Cost Developments:
0
Goals:
9
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Public Works (Development)
Space Port (Non-Military Blue Production World)
Galactic Studios (Non-Military Blue Production World)
Pan-Galactic Research (Development)
Cards in Hand:
3
Military Strength:
0
Victory Points:
8
Layout Value:
10
6-Cost Developments:
0
Goals:
6
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World)
Abandoned Alien Uplift Camp (Non-Military World)
Mercenary Fleet (Development)
Rebel Miners (Military Brown Production World)
Cards in Hand:
10
Military Strength:
3
Victory Points:
2
Layout Value:
6
6-Cost Developments:
0
Goals:
5
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World)
Space Marines (Development)
Outlaw World (Military World)
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World)
Imperium Troops (Development)
Rebel Outpost (Military World)
Rebel Base (Military World)
Cards in Hand:
8
Military Strength:
6
Victory Points:
2
Layout Value:
18
6-Cost Developments:
0
Goals:
0
VP Pool: 44
RftG
Orders are in, more or less.
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase V - Produce
omnis: Phase II - Develop
Laga: Phase II - Develop
chrismg: Phase III - Settle
Four phases again! We start with Phase II.
Connie draws one card from Galactic Developers, but passes on playing a development.
Ryan plays Investment Credits for 1 discard. This gives him -1 cost on future developments.
omnis plays Galactic Salon for 2 discards - tghat's -2 cost, for choosing this phase and Pan-Galactic Research. This card gives him 1 VP every Round 4, without having to consume a good for it. He then draws 1 card from Public Works.
Laga plays Mining Conglomerate for 2 discards. This development gives her +1 card when trading a Brown good, lets her consume up to 2 Brown goods for 1 VP each, and gives her 2 cards in Phase V if she produces more Brown goods than anyone else. (At present she has one Brown produc tion world, equal with Ryan. Connie has a Brown windfall world.)
chrismg plays Investment Credits for 1 discard, same as Ryan.
RftG
Phase III (Settle) is easy this round. Everyone passes except chrismg, who plays Rebel Homeworld. This is a 7-defence military world. chrismg has 6 strength; but Imperium Troops gives him an extra +1 against Rebel worlds, just enough to take the Homeworld. He then draws 1 card for choosing this phase.
Phase IV (Consume) will likewise be a simple affair. Connie chose this phase, and trades a Yellow good for 5 cards. She also consumes a Blue good on Galactic Developers for 1 VP. omnis gets 1 VP from his new Galactic Salon. No one else has any goods or powers that don't need goods, so they pass.