I would be there right now.

Simon ,'Objects In Space'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Kalshane - Apr 26, 2016 9:16:51 am PDT #25162 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I gave up on Blindspot about 5 episodes in because the main characters were boring me (even though I loved Jaime Alexander as Sif) but they dropped a nice D&D/Critical Role reference recently: [link]


billytea - Apr 26, 2016 8:23:30 pm PDT #25163 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Ok! I have everyone's choices to start the game. Should we have a starting summary? Of course we should! Here it is:

Round 0
Goals
Research Leader - Most Explore Powers
Largest Industry - Most Blue/Brown Worlds
Galactic Standard of Living - First to 5 VPs
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end

Connie Neil
Layout
Rebel Cantina (Non-Military World)

Cards in Hand: 4
Military Strength: 0
Victory Points: 0
Layout Value: 0
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Ancient Race (Non-Military Green Windfall World) + good

Cards in Hand: 3
Military Strength: 0
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)

Cards in Hand: 4
Military Strength: 0
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

Laga
Layout
Separatist Colony (Non-Military World)

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

chrismg
Layout
New Sparta (Military World)

Cards in Hand: 4
Military Strength: 2
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

VP Pool: 60


billytea - Apr 26, 2016 8:37:40 pm PDT #25164 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

And here we go with opening orders.

Connie Neil: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)
omnis: Phase II - Develop
Laga: Phase II - Develop
chrismg: Phase III - Settle

Whole lot of activity this turn. Phase II (Develop) is up first, being the choice of a majority of players.

Connie plays Space Mercenaries. This development gives her +1 military strength, and in any given Phase III, she can discard up to 2 cards from her hand for another +1 strength per card.

Ryan passes. His time will come.

omnis plays Public Works. This gives him 1 card draw whenever he plays a subsequent development, and it also lets him consume 1 good for 1 VP.

Laga plays Rebel Pact. This card doesn't let her play military cards as non-military; but if she has that power from another card (as she did last game, with Contact Specialist), Rebel Pact gives -2 cost when using it. It also has the new Explore power. Whenever she explores now, she will draw cards and add them to her hand before choosing discards from the entire hand.

chrismg passes.


billytea - Apr 26, 2016 8:45:28 pm PDT #25165 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

For Phase III (Settle), Ryan, omnis and Laga all pass.

Connie uses her new +1 strength to play Runaway Robots. This 1-strength military world is a Brown windfall world. Whenever she produces on it in Phase V, she draws 1 card.

chrismg plays Star Nomad Lair. Also a 1-strength military world (covered by his starting world, New Sparta), it's a Blue windfall world. It gives him +1card draw when exploring, and +1 card when trading a good from SNL. He then draws 1 card for choosing this phase.


billytea - Apr 26, 2016 8:48:52 pm PDT #25166 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Finally, there's Phase IV (Consume), which is very simple. omnis and Laga have no goods. Connie and chrismg have a good on their new windfall worlds, but no Consume powers.

That leaves Ryan, who chose this phase. He trades his starting Green good on Ancient Race for 4 cards.

And that concludes Round 1! Time to turn around and do it all again. Everyone, please send me your choice of action card for Round 2.


billytea - Apr 26, 2016 8:50:11 pm PDT #25167 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 1
Goals
Research Leader - Most Explore Powers
Largest Industry - Most Blue/Brown Worlds
Galactic Standard of Living - First to 5 VPs
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end

Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World) + good

Cards in Hand: 2
Military Strength: 1
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Ancient Race (Non-Military Green Windfall World)

Cards in Hand: 7
Military Strength: 0
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Public Works (Development)

Cards in Hand: 3
Military Strength: 0
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)

Cards in Hand: 3
Military Strength: 1
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World) + good

Cards in Hand: 4
Military Strength: 2
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

VP Pool: 60


billytea - Apr 27, 2016 3:28:52 pm PDT #25168 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders are in! There are a lot of people feeling card-poor.

Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase III - Settle
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
chrismg: Phase IV ($) - Consume (Trade)

Phase I (Explore) is first. Everyone's picking up some swag.

Connie and Ryan draw 2 cards and keep 1, in accordance with the prophecy the standard draw.

chrismg gets an extra draw from Star Nomad Lair; he draws 3 cards and keeps 1.

omnis chose this phase. He draws 3 cards and keeps 2.

Laga also chose this phase, and she has two Explore powers. She draws 5 cards, adds them to her hand and then discards 3 cards.

Cards are going out now. Everyone, when you're ready, let me know which cards you keep/toss. Phase III is next; you can also put in orders there.


billytea - Apr 28, 2016 11:30:44 am PDT #25169 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

I have everyone's discards. On to Phase III (Settle), where Connie, omnis and chrismg all pass.

Ryan plays Distant World for 4 discards. This Green production world also gives him +3 cards when trading a Blue good. Now he just needs a way to make a Blue good. He then draws 1 card for choosing this phase.

Laga plays Plague World for 3 discards. This is also a Green production world, and lets her consume 1 Green good for 1 VP and 1 card.


billytea - Apr 28, 2016 11:35:10 am PDT #25170 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Phase IV (Consume) to wrap up.

Connie trades 1 Brown good from the windfall world she played last round for 3 cards.

chrismg trades 1 Blue good from the windfall world he played last round, also for 3 cards.

Everyone else has no goods and passes. And that concludes Round 2! Everyone, please send me your choice of action card for Round 3.


billytea - Apr 28, 2016 11:36:51 am PDT #25171 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 2
Goals
Research Leader - Most Explore Powers
Largest Industry - Most Blue/Brown Worlds
Galactic Standard of Living - First to 5 VPs
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end

Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World)

Cards in Hand: 6
Military Strength: 1
Victory Points: 0
Layout Value: 1
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World)

Cards in Hand: 4
Military Strength: 0
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Public Works (Development)

Cards in Hand: 5
Military Strength: 0
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World)

Cards in Hand: 1
Military Strength: 1
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World)

Cards in Hand: 8
Military Strength: 2
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

VP Pool: 60