Gaming 1: You are likely to be eaten by a grue
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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
I have everyone's discards. On to Phase III (Settle), where
Connie, omnis
and
chrismg
all pass.
Ryan
plays Distant World for 4 discards. This Green production world also gives him +3 cards when trading a Blue good. Now he just needs a way to make a Blue good. He then draws 1 card for choosing this phase.
Laga
plays Plague World for 3 discards. This is also a Green production world, and lets her consume 1 Green good for 1 VP and 1 card.
RftG
Phase IV (Consume) to wrap up.
Connie
trades 1 Brown good from the windfall world she played last round for 3 cards.
chrismg
trades 1 Blue good from the windfall world
he
played last round, also for 3 cards.
Everyone else has no goods and passes. And that concludes Round 2! Everyone, please send me your choice of action card for Round 3.
RftG
End-of-round summary:
Round 2
Goals
Research Leader - Most Explore Powers
Largest Industry - Most Blue/Brown Worlds
Galactic Standard of Living - First to 5 VPs
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
1
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Ancient Race (Non-Military Green Windfall World)
Distant World (Non-Military Green Production World)
Cards in Hand:
4
Military Strength:
0
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Public Works (Development)
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World)
Cards in Hand:
1
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World)
Cards in Hand:
8
Military Strength:
2
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
VP Pool: 60
RftG
Orders for Round 3:
Connie Neil: Phase II - Develop
Ryan: Phase V - Produce
omnis: Phase II - Develop
Laga: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
chrismg: Phase III - Settle
Four phases this round! (I'm still waiting for everyone to pick a different phase, so we'll have every phase in a single round.) Phase I (Explore) is first, of course.
Connie, Ryan
and
omnis
all draw 2 cards and keep 1.
chrismg
gets a bonus draw from Star Nomad Lair. He draws 3 cards and keeps 1.
Laga
chose this phase, and she has two Explore powers. She draws 5 cards, adds them to her hand and then discards 3 cards.
Cards going out now. Everyone, please let me know what you keep/toss. We'll then have Phases II (Develop) and III (Settle), so you can also either give me COs, or let me know if your draw changes your existing COs.
RftG
Orders are in! Phase II (Develop):
Ryan
and
Laga
both pass.
Connie
plays Drop Ships for 3 discards. This gives her +3 military strength, total of 4.
omnis
plays Imperium Cloaking Technology. He can discard this to play a non-military world as if it were military, with a defence equal to its cost -2. He can use this even with no military; he counts as having 0 military, so can use this for non-military worlds up to 2 cost. He then draws 1 card from Public Works for playing a development.
chrismg
plays Space Marines for 2 discards. This gives him +2 military strength.
Connie
and
chrismg
both now have 4 military strength.
RftG
Phase III (Settle) next.
Laga
passes again.
Connie
plays Primitive Rebel World. This is a 1-strength military Blue windfall world. It lets her discard 1 card from her hand to boost her military by +1. With Space Mercenaries, she can add up to +3 in a given round.
Ryan
plays Gem World for 2 discards. This is a Blue production world. He draws 1 card whenever he produces on it.
omnis
discards Imperium Cloaking Technology to play Space Port. This is a Blue production world, that gives +3 cards when trading a Brown good. (Not that he can produce a Brown good just yet.)
chrismg
plays Outlaw World. This is a 1-strength military world. It lets him consume 1 good for 1 VP and 1 card. He then draws 1 card for choosing this phase.
It may now be a while before I get to Phase V, as I'm off to take my in-laws to the airport.
RftG
Back for Phase V (Produce).
Connie
has no production worlds, so she doesn't produce anything (she has a Blue good on the windfall world she just played). However, Rebel Cantina lets her draw 1 card for each Rebel world in her layout. She now has 2 such worlds, Rebel Cantina and Primitive Rebel World; she draws 2 cards.
Ryan
chose this phase, so he produces on his windfall world as well as the production worlds. He produces 1 Blue good and 2 green goods, and draws 1 card for producing on Gem World.
omnis
produces 2 Blue goods.
Laga
produces 1 Green good.
chrismg
has no production worlds, and indeed no Phase V powers. He passes.
That concludes Round 3! Everyone, please send me your choice of action card for Round 4.
RftG
End-of-round summary:
Round 3
Goals
Research Leader - Most Explore Powers
Largest Industry - Most Blue/Brown Worlds
Galactic Standard of Living - First to 5 VPs
Expansion Leader - First to 8 cards in layout
System Diversity - First to have a world of each colour
Budget Surplus - First to discard at round end
Connie Neil
Layout
Rebel Cantina (Non-Military World)
Space Mercenaries (Development)
Runaway Robots (Military Brown Windfall World)
Drop Ships (Development)
Primitive Rebel World (Military Blue Windfall World) + good
Cards in Hand:
4
Military Strength:
4
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Ancient Race (Non-Military Green Windfall World) + good
Distant World (Non-Military Green Production World) + good
Gem World (Non-Military Blue Production World) + good
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
omnis
Layout
Earth's Lost Colony (Non-Military Blue Production World) + good
Public Works (Development)
Space Port (Non-Military Blue Production World) + good
Cards in Hand:
5
Military Strength:
0
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Laga
Layout
Separatist Colony (Non-Military World)
Rebel Pact (Development)
Plague World (Non-Military Green Production World) + good
Cards in Hand:
3
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
chrismg
Layout
New Sparta (Military World)
Star Nomad Lair (Military Blue Windfall World)
Space Marines (Development)
Outlaw World (Military World)
Cards in Hand:
6
Military Strength:
4
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
VP Pool: 60
It's funny, when I'm running an RPG campaign it feels like I never have enough free time due to all the prep work, but when I'm not running a game I can't wait to start a new one.
RftG
Orders are in!
Connie Neil: Phase III - Settle
Ryan: Phase IV ($) - Consume (Trade)
omnis: Phase IV (x2) - Consume (double VPs)
Laga: Phase IV ($) - Consume (Trade)
chrismg: Phase II - Develop
Three phases this round. First is Phase II (Develop).
chrismg
chose this phase, and plays Genetics Lab for 1 discard. This gives him +1 card when trading a Green good, and he can produce on a Green windfall world in Phase V. He currently has no Green worlds, but early days. Everyone else passes on Phase II.
Phase III:
omnis, Laga
and
chrismg
all pass.
Connie
chose this phase, and she plays Devolved Uplift Race. This Blue production world is a 1-strength military world. She then draws 1 card for choosing this phase.
Ryan
plays New Vinland for 2 discards, which cleans out his hand. This is a Blue production world, and lets him consume 1 good for 2 cards.