Gaming 1: You are likely to be eaten by a grue
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RftG
More on Phase II (Develop):
Ryan, Laga
and
omnis
pass on playing a development.
chrismg
plays Imperium Cloaking Technology for 1 discard. This lets him play a non-military world as if it were military, with a defence equal to its cost - 2. At present, that would let him play any non-military world in the game.
Connie
plays Uplift Code for 5 discards. At game end, this 6-cost development is worth 3 VPs per Uplift card that also has a Chromosome symbol in the top left corner (like her card, Reptilian Uplift Race) plus 2 VPs for every other Uplift card. It's currently worth 10 VPs in her layout. It gives her a card draw in Phase V of 2 cards per Chromosome symbol. At present, that would be 4 cards.
RftG
Phase IV is where it's at, for four of the five players.
Ryan
trades a Blue good. He gets +2 cards from Merchant World and +3 cards from Distant World, for 7 cards. He then discards 2 cards for 1 VP each on Merchant World.
Laga
trades a Green good for 4 card. She then consumes 3 goods on Galactic Developers, New Vinland and New Earth for 2 VPs and 3 cards.
omnis
consumes for double points. He consumes his 3 Blue goods on Free Trade Association for 6 VPs and 3 cards.
Connie
is the only one not to choose Phase IV, having developed Uplift Code instead. She still consumes 2 goods on Outlaw World and Plague World for 2 VPs and 2 cards.
chrismg
trades a Brown good for 3 cards and consumes 1 good on Epsilon Eridani for 1 VP and 1 card.
That almost concludes Round 7, except that Laga is 1 card over her hand limit. Laga, when you're ready, please let me know which card you discard. (Ryan would be 2 cards over his hand limit, but he tossed them for points in Phase IV.)
RftG
End-of-round summary:
Round 7
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards (Laga)
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World) + good
Rebel Pact (Development)
Primitive Rebel World (Military Blue Windfall World)
Cards in Hand:
10
Military Strength:
0
Victory Points:
5
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World) + good
New Earth (Non-Military Brown Production World)
Devolved Uplift Race (Military Blue Production World)
Insect Uplift Race (Military Green Windfall World)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Rebel Alliance (6-Cost Development)
Cards in Hand:
11
Military Strength:
-1
Victory Points:
3
Layout Value:
10
6-Cost Developments:
6
Goals:
9
omnis
Layout
New Sparta (Military World)
Free Trade Association (6-Cost Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World)
Cards in Hand:
5
Military Strength:
2
Victory Points:
8
Layout Value:
6
6-Cost Developments:
5
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Reptilian Uplift Race (Military Green Windfall World)
Plague World (Non-Military Green Production World)
Avian Uplift Race (Military Green Windfall World) + good
Uplift Code (6-Cost Development)
Cards in Hand:
3
Military Strength:
1
Victory Points:
4
Layout Value:
11
6-Cost Developments:
10
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Mercenary Fleet (Development)
Hidden Fortress (Military World)
Space Mercenaries (Development)
Rebel Base (Military World)
Imperium Cloaking Technology (Development)
Cards in Hand:
7
Military Strength:
7
Victory Points:
2
Layout Value:
15
6-Cost Developments:
0
Goals:
0
VP Pool: 40
Imperium Cloaking Technology: This lets him play a non-military world as if it were military, with a defence equal to its cost - 2.
Obviously this is Grand Admiral Thrawn's "no really, we can shoot right through your planetary shields" trick.
RftG
Orders for Round 8:
Ryan: Phase III - Settle
Laga: Phase III - Settle
omnis: Phase III - Settle
Connie Neil: Phase IV ($) - Consume (Trade)
chrismg: Phase III - Settle
Connie is the odd one out for another round. We have two phases, Settle and Consume. Starting with Phase III:
Ryan
plays Rebel Outpost. This is a 5-defence military world. Ryan can play it as non-military using Rebel Cantina, and Rebel Pact gives him -2 cost; it costs 3 discards. This card gives him +1 military. He then draws a card for choosing this phase. That will be a recurring theme.
Laga
plays Clandestine Uplift Lab. Unethical medical experiments! This is also a military world, 3 defence; she plays it using Contact Specialist at -1 cost, for 2 discards. This card lets her draw (but not keep) 1 extra card when exploring, and consume 1 good for 1 VP and 1 card. It also gives her extra cards when trading a Green good. This bonus is equal to the number of cards in her layout with a Chromosome symbol. That would currently give her +4 cards. She then draws 1 card for choosing this phase.
omnis
plays Deserted Alien World for 1 discard. This gives him +1 card draw when exploring. It also gives him +2 military against military Alien production and windfall worlds (current total of +4), and -2 cost for
non-
military Alien production and windfall worlds. He then draws 1 card for choosing this phase.
Connie
passes. Her turn will come.
chrismg
plays Malevolent Lifeforms. This is a 4-defence military world. He has 7 strength, so can play this easily. This is a Green production world, and gives him 1 extra card draw when exploring. He then (say it with me) draws 1 card for choosing this phase.
Phase IV is next. There are a couple of people with choices to make here, so we'll pause for them to do so.
Obviously this is Grand Admiral Thrawn's "no really, we can shoot right through your planetary shields" trick.
There's a development in the third expansion called the Imperium Planet Buster that's quite clearly a rebadged Death Star. It gives +3 military, and if you're playing with the takeover rules (where you can try to conquer military worlds from other people's layouts), you can use it to destroy a military world in someone else's layout.
RftG
Her turn will come.
Oh, yes. My turn will come. Then you'll pay--you'll all pay!!!
Um, sorry.
RftG
Oh, yes. My turn will come. Then you'll pay--you'll all pay!!!
This has been the opening excerpt from Connie's upcoming autobiography,
How Evil Was My Empire.
Now, Phase IV (Consume), otherwise known as Connie's Turn.
omnis
and
chrismg
pass, having no goods.
Ryan
uses the power on Merchant World to discard 2 cards from his hand for 2 VPs. He has one good too, but no Consume power to deal with it.
Connie
chose this phase, and she trades her Green good for 4 cards.
That concludes Round 8. Everyone, please send me your choice of Action card for Round 9.
RftG
End-of-round summary:
Round 8
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards (Laga)
Innovation Leader - First to have a power in each phase (Laga)
Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World) + good
Rebel Pact (Development)
Primitive Rebel World (Military Blue Windfall World)
Rebel Outpost (Military World)
Cards in Hand:
5
Military Strength:
1
Victory Points:
7
Layout Value:
11
6-Cost Developments:
0
Goals:
0
Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World)
New Earth (Non-Military Brown Production World)
Devolved Uplift Race (Military Blue Production World)
Insect Uplift Race (Military Green Windfall World)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Rebel Alliance (6-Cost Development)
Clandestine Uplift Lab (Military World)
Cards in Hand:
9
Military Strength:
-1
Victory Points:
4
Layout Value:
12
6-Cost Developments:
7
Goals:
9
omnis
Layout
New Sparta (Military World)
Free Trade Association (6-Cost Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World)
Deserted Alien World (Non-Military World)
Cards in Hand:
4
Military Strength:
2
Victory Points:
8
Layout Value:
8
6-Cost Developments:
5
Goals:
0
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Reptilian Uplift Race (Military Green Windfall World)
Plague World (Non-Military Green Production World)
Avian Uplift Race (Military Green Windfall World)
Uplift Code (6-Cost Development)
Cards in Hand:
7
Military Strength:
1
Victory Points:
4
Layout Value:
11
6-Cost Developments:
10
Goals:
0
chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Mercenary Fleet (Development)
Hidden Fortress (Military World)
Space Mercenaries (Development)
Rebel Base (Military World)
Imperium Cloaking Technology (Development)
Malevolent Lifeforms (Military Green Production World)
Cards in Hand:
7
Military Strength:
8
Victory Points:
2
Layout Value:
17
6-Cost Developments:
0
Goals:
0
VP Pool: 37
Note: Laga has 10 cards in her layout. 2 more will trigger the end of the game. chrismg also has 10 cards in his layout, but thanks to Hidden Fortress, he would need 4 more cards to trigger game end.
RftG
Round 9. Could it be the last? Choices are:
Ryan: Phase III - Settle
Laga: Phase II - Develop
omnis: Phase III - Settle
Connie Neil: Phase II - Develop
chrismg: Phase II - Develop
Risk of game end: HIGH
Phase II (Develop) is first.
Laga
and
chrismg
both draw 1 card. I need to clear up some COs before we move onto the actual developing.