Nice acronym, Mom!

Buffy ,'Showtime'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Connie Neil - Apr 10, 2016 5:58:09 am PDT #25114 of 26133
brillig

RftG

Her turn will come.

Oh, yes. My turn will come. Then you'll pay--you'll all pay!!!

Um, sorry.


billytea - Apr 10, 2016 11:30:26 am PDT #25115 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Oh, yes. My turn will come. Then you'll pay--you'll all pay!!!

This has been the opening excerpt from Connie's upcoming autobiography, How Evil Was My Empire.

Now, Phase IV (Consume), otherwise known as Connie's Turn.

omnis and chrismg pass, having no goods.

Ryan uses the power on Merchant World to discard 2 cards from his hand for 2 VPs. He has one good too, but no Consume power to deal with it.

Connie chose this phase, and she trades her Green good for 4 cards.

That concludes Round 8. Everyone, please send me your choice of Action card for Round 9.


billytea - Apr 10, 2016 11:32:14 am PDT #25116 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 8
Goals
Propaganda Edge - Most Rebel Military Worlds
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards (Laga)
Innovation Leader - First to have a power in each phase (Laga)

Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World) + good
Rebel Pact (Development)
Primitive Rebel World (Military Blue Windfall World)
Rebel Outpost (Military World)

Cards in Hand: 5
Military Strength: 1
Victory Points: 7
Layout Value: 11
6-Cost Developments: 0
Goals: 0

Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World)
New Earth (Non-Military Brown Production World)
Devolved Uplift Race (Military Blue Production World)
Insect Uplift Race (Military Green Windfall World)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Rebel Alliance (6-Cost Development)
Clandestine Uplift Lab (Military World)

Cards in Hand: 9
Military Strength: -1
Victory Points: 4
Layout Value: 12
6-Cost Developments: 7
Goals: 9

omnis
Layout
New Sparta (Military World)
Free Trade Association (6-Cost Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World)
Deserted Alien World (Non-Military World)

Cards in Hand: 4
Military Strength: 2
Victory Points: 8
Layout Value: 8
6-Cost Developments: 5
Goals: 0

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Reptilian Uplift Race (Military Green Windfall World)
Plague World (Non-Military Green Production World)
Avian Uplift Race (Military Green Windfall World)
Uplift Code (6-Cost Development)

Cards in Hand: 7
Military Strength: 1
Victory Points: 4
Layout Value: 11
6-Cost Developments: 10
Goals: 0

chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Mercenary Fleet (Development)
Hidden Fortress (Military World)
Space Mercenaries (Development)
Rebel Base (Military World)
Imperium Cloaking Technology (Development)
Malevolent Lifeforms (Military Green Production World)

Cards in Hand: 7
Military Strength: 8
Victory Points: 2
Layout Value: 17
6-Cost Developments: 0
Goals: 0

VP Pool: 37

Note: Laga has 10 cards in her layout. 2 more will trigger the end of the game. chrismg also has 10 cards in his layout, but thanks to Hidden Fortress, he would need 4 more cards to trigger game end.


billytea - Apr 10, 2016 5:55:10 pm PDT #25117 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Round 9. Could it be the last? Choices are:

Ryan: Phase III - Settle
Laga: Phase II - Develop
omnis: Phase III - Settle
Connie Neil: Phase II - Develop
chrismg: Phase II - Develop

Risk of game end: HIGH

Phase II (Develop) is first. Laga and chrismg both draw 1 card. I need to clear up some COs before we move onto the actual developing.


billytea - Apr 11, 2016 1:58:07 pm PDT #25118 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Right, let's continue with Phase II - The Developing.

Ryan passes. Slacker.

Laga plays New Economy for 5 discards. This 6-cost development gives her 1 card draw in Phase IV.At game end it's worth 2 VPs for each development with a Consume power in her layout, plus 1 VP for each such world. It's currently worth 6 VPs.

omnis plays Export Duties for 1 discard. This gives him +1 card when trading.

Connie plays Galactic Genome Project for 5 discards. This 6-cost development lets her consume 2 Green goods for 3 VPs. At game end it's worth 2 VPs per Green production or windfall world in her layout, plus 3 VPs if she has Genetics Lab. It's currently worth 6 VPs.

chrismg plays Galactic Imperium for 5 discards. It gives him +4 military against Rebel worlds only. At game end it's worth 2 VPs per Rebel military world plus 1 VP per other military world. It's currently worth 5 VPs.


billytea - Apr 11, 2016 2:10:42 pm PDT #25119 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Now for Phase III. If Laga plays anything, the game will end this round.

Ryan plays Rebel Miners. This is a military Brown production world, 2 defence. He can play it for free with Rebel Cantina and Rebel Pact. He then draws 1 card for choosing this phase.

omnis plays Alien Robot Scout Ship. This is a 4-defence military Yellow windfall world. Deserted Alien World gives him +2 military for such worlds, which with the +2 military from New Sparta is enough to settle this. He then draws 1 card for choosing this phase.

Connie passes, having tuckered herself out sciencing on the Genome Project.

chrismg plays Rebel Homweorld. This is a 7-defence military world, the highest defence in the base game. His military strength is now 8, and 12 against Rebel worlds.

That concludes Roun-- oh wait, what about Laga?

Laga ...passes! The game continues.

That concludes Round 9. A couple of fun facts to emerge from it.

Ryan now has 3 Rebel military worlds in his layout. He claims the "Propaganda Edge" goal, for leading in Rebel military worlds.

chrismg has 12 cards in his layout. However, because he has Hidden Fortress in his layout, this does not end the game. He will end the game if he reaches 14 cards in his layout.

Everyone, please send me your choice of Action card for Round 10.


billytea - Apr 11, 2016 2:14:01 pm PDT #25120 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 9
Goals
Propaganda Edge - Most Rebel Military Worlds (Ryan)
Production Leader - Most Production Worlds
Overlord Discoveries - First to 3 Alien cards
Galactic Riches - First to 4 goods (Laga)
Uplift Knowledge - First to 3 Uplift cards (Laga)
Innovation Leader - First to have a power in each phase (Laga)

Ryan
Layout
Rebel Cantina (Non-Military World)
Merchant World (Non-Military World)
Distant World (Non-Military Green Production World) + good
Rebel Pact (Development)
Primitive Rebel World (Military Blue Windfall World)
Rebel Outpost (Military World)
Rebel Miners (Military Brown Production World)

Cards in Hand: 5
Military Strength: 1
Victory Points: 7
Layout Value: 12
6-Cost Developments: 0
Goals: 5

Laga
Layout
Galactic Developers (Non-Military World)
Contact Specialist (Development)
New Vinland (Non-Military Blue Production World)
Star Nomad Lair (Military Blue Windfall World)
New Earth (Non-Military Brown Production World)
Devolved Uplift Race (Military Blue Production World)
Insect Uplift Race (Military Green Windfall World)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Rebel Alliance (6-Cost Development)
Clandestine Uplift Lab (Military World)
New Economy (6-Cost Development)

Cards in Hand: 4
Military Strength: -1
Victory Points: 4
Layout Value: 12
6-Cost Developments: 13
Goals: 9

omnis
Layout
New Sparta (Military World)
Free Trade Association (6-Cost Development)
Smuggling World (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Prosperous World (Non-Military Blue Production World)
Deserted Alien World (Non-Military World)
Export Duties (Development)
Alien Robot Scout Ship (Military Yellow Windfall World) + good

Cards in Hand: 2
Military Strength: 3
Victory Points: 8
Layout Value: 11
6-Cost Developments: 5
Goals: 0

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Outlaw World (Military World)
Abandoned Alien Uplift Camp (Non-Military World)
Comet Zone (Non-Military Brown Production World)
Reptilian Uplift Race (Military Green Windfall World)
Plague World (Non-Military Green Production World)
Avian Uplift Race (Military Green Windfall World)
Uplift Code (6-Cost Development)
Galactic Genome Project (6-Cost Development)

Cards in Hand: 1
Military Strength: 1
Victory Points: 4
Layout Value: 11
6-Cost Developments: 16
Goals: 0

chrismg
Layout
Epsilon Eridani (Non-Military World)
Runaway Robots (Military Brown Windfall World)
Secluded World (Non-Military Blue Production World)
Interstellar Bank (Development)
Mercenary Fleet (Development)
Hidden Fortress (Military World)
Space Mercenaries (Development)
Rebel Base (Military World)
Imperium Cloaking Technology (Development)
Malevolent Lifeforms (Military Green Production World)
Galactic Imperium (6-Cost Development)
Rebel Homeworld (Military World)

Cards in Hand: 1
Military Strength: 9
Victory Points: 2
Layout Value: 24
6-Cost Developments: 7
Goals: 0

VP Pool: 37


billytea - Apr 11, 2016 9:38:36 pm PDT #25121 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

While we wait on Round 10, an update on goals:

The "Production Leader" goal goes to the player with the most production worlds, once someone reaches at least 4. Laga has 3 production worlds and needs 1 more to claim it. Everyone else has 2 production worlds.

Ryan has the "Propaganda Edge" goal, which goes to the player with the most Rebel military worlds, once someone reaches 3. Ryan does indeed have 3. chrismg is close behind, with 2 such worlds.

There is one "First" goal unclaimed, Overlord Discoveries. This goes to the first player to have 3 Alien cards in their layout. At present, omnis has 2 such cards, and Connie has 1.

All other goals have already been claimed. (By Laga.)


Laga - Apr 12, 2016 8:31:49 am PDT #25122 of 26133
You should know I'm a big deal in the Resistance.

in RPG news I am currently running the 5e Ravenloft campaign Curse of Strahd and LOVING it. It is spooky and deadly and my players spend a lot of time talking about how scared they are. Whee!


Connie Neil - Apr 12, 2016 9:09:31 am PDT #25123 of 26133
brillig

Oh, gosh, Ravenloft. There was a follow-up Ravenloft campaign, I think, where Strahd pops up in the middle, and he doesn't know he's this dark, powerful vampire (I'm not sure if he even is, in this adventure). But I had the party(I was DM) at a moderately-sinister dinner in the somewhat-creepy castle, and the master of the house strolls in and gives them a charming smile and said "Welcome to my home, I am Strahd." The party screamed. I laughed for ten minutes.

God, I miss DMing.

(Those bastards managed to kill Strahd halfway through the original Ravenloft adventure, with a combination of a natural 20 on their side and a natural 1 on Strahd's side and no way to honorably get out of it. Boy, I was pissed)