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BSG
We now have birds in the airless vacuum of space! That may just have been the right call. You have an ond friend coming to visit. Helo's crisis card is:
Scar
Cylon Attack
Raiders get an activation and move closer to the tasty tasty civvies. Then we add the new ships, primarily Scar. Meanwhile, Helo still has 14 cards at the end of his turn. Helo, when you're ready, please post your discards.
BSG (Baltron)
Scar!! That guy still owes me money.
BSG (Admiral Tigh)
Frak.
We should hit The Button as soon as we get the blue light. We need jump icons!
BSG (Helo)
I discard LS-1, LS-1, LS 1, XO-2
BSG
That concludes Helo's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 8.2 - Helo
Locations and Hands
Tigh: Command; 6 cards, 0 miracle tokens, 0 mutiny cards
Helo: Sector 5; 10 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 10 cards, 0 miracle tokens, 1 mutiny card
Baltar: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 2 Heavy Raiders
Sector 2: 1 Basestar, Scar Raiders
Sector 3: 6 Raiders, 2 Heavy Raiders
Sector 4: Civilians A B C D G H
Sector 5: 3 RSVs, Civilians E F, Helo
Sector 6: 1 RSV
Resources
Fuel: 5
Food: 5
Morale: 2
Population: 8
Viper Reserves: 3
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 7
Galactica Damage: Admiral's Quarters, Pegasus
BSG (Apollo)
I have an XO that I could use, or I might have a way to raise morale, but I'm not sure what direction to head with this.
BSG (Baltron)
Have you considered Research Lab?
BSG (Helo)
With an XO I could pew pew a little. Maybe nukes would be more appropriate.