BSG
That concludes Helo's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
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BSG
That concludes Helo's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 8.2 - Helo
Locations and Hands
Tigh: Command; 6 cards, 0 miracle tokens, 0 mutiny cards
Helo: Sector 5; 10 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 10 cards, 0 miracle tokens, 1 mutiny card
Baltar: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 2 Heavy Raiders
Sector 2: 1 Basestar, Scar Raiders
Sector 3: 6 Raiders, 2 Heavy Raiders
Sector 4: Civilians A B C D G H
Sector 5: 3 RSVs, Civilians E F, Helo
Sector 6: 1 RSV
Resources
Fuel: 5
Food: 5
Morale: 2
Population: 8
Viper Reserves: 3
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 7
Galactica Damage: Admiral's Quarters, Pegasus
BSG (Apollo)
I have an XO that I could use, or I might have a way to raise morale, but I'm not sure what direction to head with this.
BSG (Baltron)
Have you considered Research Lab?
BSG (Helo)
With an XO I could pew pew a little. Maybe nukes would be more appropriate.
BSG (Apollo)
I XO Helo!
BSG
Don't forget to put in the value of the XO.
Help, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG (Apollo)
Sorry about that XO-2!
BSG (Help)
I will move to Sector 4 and play Combat Veteran 4 to order 1 Viper to Sector 3 to Fire on 1 Raider
BSG
CV-4 activates an RSV three times; one RSV moves from Sector 5 to Sector 3, and may fire once.
Die roll: 8. Hit!
Apollo now uses his special ability to activate the Quorum Chamber. Quorum card sent. Apollo may now draw another one, or play one from his hand. Apollo, when you're ready, please post your orders.