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BSG
End-of-turn summary:
Round 1.1 - Hoshi
Locations and Hands
Hoshi: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Helo: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Apollo: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Civilian B
Sector 4: Empty
Sector 5: 1 RSV, Civilian A
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Helo)
I'm thinking as a pilot I ought to be in the sky. Any dissenting ideas?
BSG (Lee)
Sounds like an excellent plan.
BSG (Helo)
Sorry for the delay. I
move to the Hangar Deck
and
launch in an Assault Raptor to Sector 6
BSG
You still have a bonus action. What would you like to do?
BSG (Helo)
I think I'm in a good spot defensively so I'll play
LS-1 on the Crisis Deck.
And I can't send my scout off without a plan. How about an
SP-3.
BSG
The SP-3 means that the mission succeeds automatically. And since this is Helo, his special ability means that he checks the top two cards of the crisis deck. Cards are going out now. Helo, when you're ready, please let me know where they wind up.
BSG (I don't know why you say goodbye when I say Helo)
Keeping in mind there are no good crises, I have elected to keep one and bury the other.